Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Getting to 6 encounters in a day
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Oofta" data-source="post: 7428040" data-attributes="member: 6801845"><p>One last try.</p><p></p><p>The PCs have been through some tough fights and are low on resources. They want to take a long rest before taking on the goblins in the cave nearby.</p><p></p><p>Option 1: motivate them via story</p><p>- The goblins may get reinforcements or attack the group in the middle of the night. </p><p>- Right now the party has the element of surprise</p><p>- The goblins have been raiding nearby villages and may raid again tonight</p><p></p><p>All of those are valid, in-story motivations. If the PCs decide to attack, great. If they don't then certain events may or may not occur. </p><p></p><p>If they attack the goblins the next day and there are the same number of goblins as the night before, they get the same XP. They might get more XP if the goblins fortified and set up traps that weren't there before, they may get less if the goblins fled in the night. It's based on encounter difficulty, nothing more nothing less.</p><p></p><p>Option 2: I have no story motivations. They know the goblins ar over there, but don't think the goblins know about the party and have no reason to believe they will be discovered. They decide to take a long rest. I say "if you attack the goblins now I'll give you extra XP". </p><p></p><p>Suddenly the players have to make up a reason to justify getting extra XP. That's what I don't like. There's no reason from the perspective of the PCs to take that action.</p><p></p><p>You could throw in a mix of motivations, which is not hinted at or mentioned in the OP. But it doesn't really matter much, it's still motivating the players, not the PCs. If they were going to do it anyway it's Option 1. If they weren't it's Option 2.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7428040, member: 6801845"] One last try. The PCs have been through some tough fights and are low on resources. They want to take a long rest before taking on the goblins in the cave nearby. Option 1: motivate them via story - The goblins may get reinforcements or attack the group in the middle of the night. - Right now the party has the element of surprise - The goblins have been raiding nearby villages and may raid again tonight All of those are valid, in-story motivations. If the PCs decide to attack, great. If they don't then certain events may or may not occur. If they attack the goblins the next day and there are the same number of goblins as the night before, they get the same XP. They might get more XP if the goblins fortified and set up traps that weren't there before, they may get less if the goblins fled in the night. It's based on encounter difficulty, nothing more nothing less. Option 2: I have no story motivations. They know the goblins ar over there, but don't think the goblins know about the party and have no reason to believe they will be discovered. They decide to take a long rest. I say "if you attack the goblins now I'll give you extra XP". Suddenly the players have to make up a reason to justify getting extra XP. That's what I don't like. There's no reason from the perspective of the PCs to take that action. You could throw in a mix of motivations, which is not hinted at or mentioned in the OP. But it doesn't really matter much, it's still motivating the players, not the PCs. If they were going to do it anyway it's Option 1. If they weren't it's Option 2. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Getting to 6 encounters in a day
Top