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Getting Undermountain on track
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<blockquote data-quote="evildmguy" data-source="post: 5041068" data-attributes="member: 6092"><p>If they are now 5th level, and started going to Undermountain at 1st level, they are now experts of it. Have NPCs come to them with questions! ("What do you recommend to me as my son is intent on going down there! What can I give him to help him survive? Will you go with him and his group?") </p><p></p><p>How do they go down there? Secret passage from an inn/tavern/festhall? Do they go via the Yawning Portal? What if they are legally barred from one and they have to find a new way down? </p><p></p><p>Maybe their maps are now valuable and someone steals them and they have to get them back or risk getting lost, or taking time to remap it. (This one might be a bit more tough, depending on how you handle mapping.) </p><p></p><p>What year is this? Are the skulls free? If so, maybe they are going to do a ritual and Khelben needs them to disrupt a part of it. Maybe some cult is going to do a ritual "in that one room where we fought X" and they know how to get there in time. </p><p></p><p>Maybe people are disappearing and the watch suspects slavers in Skullport. Only now, a noble's son/daughter was captured and there is a bigger reward or pressure to find and rescue them. </p><p></p><p>If you have more shades of grey than absolute alignments, perhaps a kobold or orc (half orc) hires them to find their son? Maybe they do it under a disguise and so are questionable but truly want help. </p><p></p><p>Maybe you can create or find a prestige class (or paragon) for them if they become masters of Undermountain. </p><p></p><p>Multiple groups which hide in Undermountain are fighting and spilling over into the city. Or are recruiting in the city which is causing problems. </p><p></p><p>A gate has opened up but is one way to the surface. However, the gate itself has clues to where it is located and the PCs recognize the room. So, they are hired to close the gate before more monsters come out. </p><p></p><p>Maybe the council hires them to get rid of a beholder crime lord . . . wait, that's been done. </p><p></p><p>Priests of Selune want to find the hidden temple of Shar and want the group to help lead them there. Or, followers of Mask or Cyric want to find it, if your players don't ask many questions! Then you can have either bad group wanting something they shouldn't have and the PCs caught in the middle! </p><p></p><p>The skulls are having a secret contest to see which group can survive in UM the longest but don't tell any of the contestants! The contestants are randomly teleported to a known area, or a new area of the Skulls devising. The group happens to be chosen by Skull #3 to win its wager with Skull #7 and are teleported to some random point in UM and have to get to a place they recognize to get out. Perhaps they meet a few groups and then it turns out those that survive have to fight each other? (The real answer is they have to all work together to get out!) </p><p></p><p>Maybe someone from Skullport hires them to find someone in Waterdeep, as a twist? </p><p></p><p>Unfortunately, with regards to the motivations, your players might never get one. It could be they just enjoy playing with the others or letting the others run the game and are content to come along for the ride. As long as they are having fun and keep coming back, you are doing something right! Just keep doing that! </p><p></p><p>I hope this helps! Have fun!</p><p></p><p>edg</p></blockquote><p></p>
[QUOTE="evildmguy, post: 5041068, member: 6092"] If they are now 5th level, and started going to Undermountain at 1st level, they are now experts of it. Have NPCs come to them with questions! ("What do you recommend to me as my son is intent on going down there! What can I give him to help him survive? Will you go with him and his group?") How do they go down there? Secret passage from an inn/tavern/festhall? Do they go via the Yawning Portal? What if they are legally barred from one and they have to find a new way down? Maybe their maps are now valuable and someone steals them and they have to get them back or risk getting lost, or taking time to remap it. (This one might be a bit more tough, depending on how you handle mapping.) What year is this? Are the skulls free? If so, maybe they are going to do a ritual and Khelben needs them to disrupt a part of it. Maybe some cult is going to do a ritual "in that one room where we fought X" and they know how to get there in time. Maybe people are disappearing and the watch suspects slavers in Skullport. Only now, a noble's son/daughter was captured and there is a bigger reward or pressure to find and rescue them. If you have more shades of grey than absolute alignments, perhaps a kobold or orc (half orc) hires them to find their son? Maybe they do it under a disguise and so are questionable but truly want help. Maybe you can create or find a prestige class (or paragon) for them if they become masters of Undermountain. Multiple groups which hide in Undermountain are fighting and spilling over into the city. Or are recruiting in the city which is causing problems. A gate has opened up but is one way to the surface. However, the gate itself has clues to where it is located and the PCs recognize the room. So, they are hired to close the gate before more monsters come out. Maybe the council hires them to get rid of a beholder crime lord . . . wait, that's been done. Priests of Selune want to find the hidden temple of Shar and want the group to help lead them there. Or, followers of Mask or Cyric want to find it, if your players don't ask many questions! Then you can have either bad group wanting something they shouldn't have and the PCs caught in the middle! The skulls are having a secret contest to see which group can survive in UM the longest but don't tell any of the contestants! The contestants are randomly teleported to a known area, or a new area of the Skulls devising. The group happens to be chosen by Skull #3 to win its wager with Skull #7 and are teleported to some random point in UM and have to get to a place they recognize to get out. Perhaps they meet a few groups and then it turns out those that survive have to fight each other? (The real answer is they have to all work together to get out!) Maybe someone from Skullport hires them to find someone in Waterdeep, as a twist? Unfortunately, with regards to the motivations, your players might never get one. It could be they just enjoy playing with the others or letting the others run the game and are content to come along for the ride. As long as they are having fun and keep coming back, you are doing something right! Just keep doing that! I hope this helps! Have fun! edg [/QUOTE]
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