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Getting Wishes out of a Genie
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<blockquote data-quote="Jack Simth" data-source="post: 5409899" data-attributes="member: 29252"><p>Assuming that your opponent has a 50/50 chance of beating the save, you're skipping X,000 gp in components by using a spell slot 1 level higher, and reducing the odds of it working by 5% (50% chance of beating the first save, and an 80% chance of it working anyway if they do = 90% chance that they'll still need to make the second save; they've got a 50% chance of making the second save, so it's 45% likely to work... vs. 50% likely with the proper... oh, wait: the proper spell is one level lower, and the target would have a 45% chance of failing the save vs. the 8th level spell if the target would have had a 50% chance of failing the save vs. your 9th level spell. This changes a bit based on how likely the target is to save, but it's not as significant as you might think. And there's ways to make that 80% chance into a 100% chance, negating the effects of the first save completely).You have the same problem with the base spell - Trap the Soul has the gem as a material component, which is by definition destroyed by the spell. The simplest solution is 'Shades creates a Shadow-Gem for the purpose'</p></blockquote><p></p>
[QUOTE="Jack Simth, post: 5409899, member: 29252"] Assuming that your opponent has a 50/50 chance of beating the save, you're skipping X,000 gp in components by using a spell slot 1 level higher, and reducing the odds of it working by 5% (50% chance of beating the first save, and an 80% chance of it working anyway if they do = 90% chance that they'll still need to make the second save; they've got a 50% chance of making the second save, so it's 45% likely to work... vs. 50% likely with the proper... oh, wait: the proper spell is one level lower, and the target would have a 45% chance of failing the save vs. the 8th level spell if the target would have had a 50% chance of failing the save vs. your 9th level spell. This changes a bit based on how likely the target is to save, but it's not as significant as you might think. And there's ways to make that 80% chance into a 100% chance, negating the effects of the first save completely).You have the same problem with the base spell - Trap the Soul has the gem as a material component, which is by definition destroyed by the spell. The simplest solution is 'Shades creates a Shadow-Gem for the purpose' [/QUOTE]
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