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<blockquote data-quote="Oryan77" data-source="post: 2203846" data-attributes="member: 18701"><p>My experience has been that as I'm older (late twenties), people 21 & over are pretty interested in the game at first, but have no long term desires. They'll be all into the game for a few months (they won't learn rules outside of game though) and really try to make the sessions. After they've tasted the initial fun of the game & got familiar with it, they stop "trying" to make sessions. They won't try to alter their schedules to fit in the game, they just won't fit in the game. You'll end up needing new players all over again.</p><p></p><p>People do the same with video games. They'll play a new game for a week getting only 3 hours sleep a night. After that, they stop trying to fit time in for the game and it becomes less & less a priority. Then they are back to their 8 hour sleep schedule.</p><p></p><p>Also, new players that are familiar with video games but not pen & paper <strong>really</strong> have a hard time adjusting to D&D. They see it as a video game and they play it that way. It's hard to teach them the difference. They get frustrated when they don't level fast enough, they don't understand why thay can't fit an army surplus store into their backpacks, they don't get attached to their players, they don't roleplay, and they assume everything is meant to be killed at thier level (they'll get mad if they pick on something stronger than them and they die from it). </p><p></p><p>I even had the problem where a player familiar with Neverwinter Nights began playing D&D with me and instead of him reading the PHB, he constantly assumed it worked like NWN (even when I'd remind him it doesn't and ask he keep up with the PHB rules). So he'd cast a spell that I'm not 100% familiar with, he'd tell me what it does and I'd trust that he's right. Then I'd check it after the game to become familiar with it and learn that it worked nothing like he said it did. I'd ask him about it and he'd tell me again, "That's how it worked in NWN".</p></blockquote><p></p>
[QUOTE="Oryan77, post: 2203846, member: 18701"] My experience has been that as I'm older (late twenties), people 21 & over are pretty interested in the game at first, but have no long term desires. They'll be all into the game for a few months (they won't learn rules outside of game though) and really try to make the sessions. After they've tasted the initial fun of the game & got familiar with it, they stop "trying" to make sessions. They won't try to alter their schedules to fit in the game, they just won't fit in the game. You'll end up needing new players all over again. People do the same with video games. They'll play a new game for a week getting only 3 hours sleep a night. After that, they stop trying to fit time in for the game and it becomes less & less a priority. Then they are back to their 8 hour sleep schedule. Also, new players that are familiar with video games but not pen & paper [b]really[/b] have a hard time adjusting to D&D. They see it as a video game and they play it that way. It's hard to teach them the difference. They get frustrated when they don't level fast enough, they don't understand why thay can't fit an army surplus store into their backpacks, they don't get attached to their players, they don't roleplay, and they assume everything is meant to be killed at thier level (they'll get mad if they pick on something stronger than them and they die from it). I even had the problem where a player familiar with Neverwinter Nights began playing D&D with me and instead of him reading the PHB, he constantly assumed it worked like NWN (even when I'd remind him it doesn't and ask he keep up with the PHB rules). So he'd cast a spell that I'm not 100% familiar with, he'd tell me what it does and I'd trust that he's right. Then I'd check it after the game to become familiar with it and learn that it worked nothing like he said it did. I'd ask him about it and he'd tell me again, "That's how it worked in NWN". [/QUOTE]
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