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<blockquote data-quote="Imaculata" data-source="post: 6870774" data-attributes="member: 6801286"><p>Thanks. It was an exciting scenario. </p><p></p><p>One of the biggest scenes I've ever constructed with just dungeon tiles. What made it especially interesting was the fact that the players were completely outnumbered, and not properly geared to deal with ghosts, plus there were plenty of minor side objectives, such as: Assisting the city guards, saving the wounded guard, freeing the imprisoned villagers, saving the prostitute, and saving the little girl.</p><p></p><p>The players decided to ignore the guards. They couldn't reach the dying guard in time to heal him, so he passed away. And the others were defeated by the ghosts, except for one. They didn't stop the ghosts from stealing the rum. They managed to save the prostitute and even the little girl however... because the disarm spell succeeded. But we would only find out if it succeeded in the next session, because we stopped on that cliffhanger. Talk about a big cliffhanger.</p><p></p><p>By the way, the pirate ghosts did manage to take the prostitute all the way up to a room in the tavern, to try and do what pirates do to captured wenches... only to realize that since they were ghosts they could no longer do that thing any more... much to the amusement of the players. Its kind of fun to inject some personality into these individual baddies.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 6870774, member: 6801286"] Thanks. It was an exciting scenario. One of the biggest scenes I've ever constructed with just dungeon tiles. What made it especially interesting was the fact that the players were completely outnumbered, and not properly geared to deal with ghosts, plus there were plenty of minor side objectives, such as: Assisting the city guards, saving the wounded guard, freeing the imprisoned villagers, saving the prostitute, and saving the little girl. The players decided to ignore the guards. They couldn't reach the dying guard in time to heal him, so he passed away. And the others were defeated by the ghosts, except for one. They didn't stop the ghosts from stealing the rum. They managed to save the prostitute and even the little girl however... because the disarm spell succeeded. But we would only find out if it succeeded in the next session, because we stopped on that cliffhanger. Talk about a big cliffhanger. By the way, the pirate ghosts did manage to take the prostitute all the way up to a room in the tavern, to try and do what pirates do to captured wenches... only to realize that since they were ghosts they could no longer do that thing any more... much to the amusement of the players. Its kind of fun to inject some personality into these individual baddies. [/QUOTE]
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