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<blockquote data-quote="schporto" data-source="post: 2864657" data-attributes="member: 5967"><p>Actually just to clarify - they do have more information. We are running RtToEE, and the biggest slow downs have occured when there are two choices with a map, and they know the bad guys on either side (through plot/scouting). The debate is fine. The issue is only 3/7 like to debate this. The rest are of the opinion that it doesn't matter. I thought the other players would beat the debaters over the head to make a decision, that hasn't happened. I think I do need to just force a decision out of them.</p><p></p><p>As for the original post and things we use...</p><p></p><p>1) Sounds. I've used sounds VERY effectively once. It was a scary adventure against a Allip. Downloaded some clips from the web, and used them throughout. To this day I can whisper "Sarraaaahhhh" and get dirty looks from those players. BUT I've also used music and sounds that were completely ineffective. I may need to try again though.</p><p>2) Random saves/checks. Nothing, and I mean nothing, brings a player to full attention faster then "Bob, make a will save." Especially when there is nothing else going on.</p><p>Other then that I've not found the right techniques yet. But I keep trying.</p><p>-cpd</p></blockquote><p></p>
[QUOTE="schporto, post: 2864657, member: 5967"] Actually just to clarify - they do have more information. We are running RtToEE, and the biggest slow downs have occured when there are two choices with a map, and they know the bad guys on either side (through plot/scouting). The debate is fine. The issue is only 3/7 like to debate this. The rest are of the opinion that it doesn't matter. I thought the other players would beat the debaters over the head to make a decision, that hasn't happened. I think I do need to just force a decision out of them. As for the original post and things we use... 1) Sounds. I've used sounds VERY effectively once. It was a scary adventure against a Allip. Downloaded some clips from the web, and used them throughout. To this day I can whisper "Sarraaaahhhh" and get dirty looks from those players. BUT I've also used music and sounds that were completely ineffective. I may need to try again though. 2) Random saves/checks. Nothing, and I mean nothing, brings a player to full attention faster then "Bob, make a will save." Especially when there is nothing else going on. Other then that I've not found the right techniques yet. But I keep trying. -cpd [/QUOTE]
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