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<blockquote data-quote="delericho" data-source="post: 2866683" data-attributes="member: 22424"><p>You need to take the lead in this. Stop trying to get them to speak in character, and just have them do it naturally. Here's how...</p><p></p><p>When running a combat, if Bill is running Tordek, instead of asking, "Bill, what does Tordek do now?", or even "Bill, what do you want to do?", turn to Bill and ask "Tordek, what are you going to do?" Try very hard to refer to the player only by the character's name.</p><p></p><p>When NPCs and PCs interact, don't say "The NPC says...", just adopt the NPC's voice, and talk directly to the player, as the NPC would talk to the PC. In no time at all, you'll find that the players follow your lead, and start speaking in character.</p><p></p><p>However, this only takes you half way. At this point, all your PCs will be exactly like the players who portray them. This is fine, but you can do more...</p><p></p><p>The next stage is to bring in characters and situations that have nothing to do with the ongoing plot of your campaign, will not be menaced by villains, and generally serve no purpose... except to interact with the PCs. So, give their favourite barkeep a name, a personality, and play him consistently. Maybe one PC has a sister that you can bring in. Local children might start following them around, emulating thier actions, asking for autographs, and so on. Bring these things in, and try to get your players to react. Those reactions build character (well, build <em>their</em> characters).</p><p></p><p>Really, I wouldn't worry about it too much. Roleplaying will come naturally as time passes.</p></blockquote><p></p>
[QUOTE="delericho, post: 2866683, member: 22424"] You need to take the lead in this. Stop trying to get them to speak in character, and just have them do it naturally. Here's how... When running a combat, if Bill is running Tordek, instead of asking, "Bill, what does Tordek do now?", or even "Bill, what do you want to do?", turn to Bill and ask "Tordek, what are you going to do?" Try very hard to refer to the player only by the character's name. When NPCs and PCs interact, don't say "The NPC says...", just adopt the NPC's voice, and talk directly to the player, as the NPC would talk to the PC. In no time at all, you'll find that the players follow your lead, and start speaking in character. However, this only takes you half way. At this point, all your PCs will be exactly like the players who portray them. This is fine, but you can do more... The next stage is to bring in characters and situations that have nothing to do with the ongoing plot of your campaign, will not be menaced by villains, and generally serve no purpose... except to interact with the PCs. So, give their favourite barkeep a name, a personality, and play him consistently. Maybe one PC has a sister that you can bring in. Local children might start following them around, emulating thier actions, asking for autographs, and so on. Bring these things in, and try to get your players to react. Those reactions build character (well, build [I]their[/I] characters). Really, I wouldn't worry about it too much. Roleplaying will come naturally as time passes. [/QUOTE]
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