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Gez's Arcane Nifties Gathered
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<blockquote data-quote="Spatzimaus" data-source="post: 1184360" data-attributes="member: 3051"><p>Same here. Balancewise I think they're fine, but there's just too many to keep track of. The easy way to fix this would be to differentiate by element or alignment, instead of having an explicit list by monster type. After all, I've never heard of several of those dragon types...</p><p>For example, let's make a list of subtypes, sort of like the domain system:</p><p></p><p>4 Elemental types (Air, Fire, Earth, Water)</p><p>4 Creature types (Dragon, Fey, Aberration, Outsider)</p><p>4 Alignment types (Good, Evil, Lawful, Chaotic)</p><p>2 "Exotic" types (Psionic, Shadow)</p><p>(Undead might be a possibility, but how would they breed?)</p><p></p><p>Okay, so all you have to do is arrange the abilities by these 14 types. For example, Wings might be "Air, Dragon, Fey, Outsider". Anyone with one of those four can take it.</p><p>Now, each new Sorcerer picks two of the subtypes to represent his ancestor, even if that ancestor fits into three or more categories. You could say that no one can select opposing alignments, opposing elements, or more than one of the "creature types" (Dragon, Fey, Aberration, Outsider), but other than that, they pick whatever two they want.</p><p></p><p>So, if I said my ancestor was a Red Dragon, I might pick Fire and Dragon; I could pick Evil instead, but since I can only take 2 I chose the others. I'd be able to select any ability that had either Fire or Dragon on its list; since Wings had Dragon listed, I can select it.</p><p>I could have my ancestor be an Illithid, which'd make me pick Psionic and Aberration. A Seelie Fey would give Good and Fey. A gem dragon would be an element, Psionic, and Dragon. A Slaad would be Chaotic and Outsider. An Air Elemental would be Air and Outsider. A devil would be Lawful, Evil, Outsider. And so on down the line. The Sphinx might be Air and Aberration (yes, I know they're Magical Beasts).</p><p></p><p>The key is you don't need to keep a creature-by-creature list this way. As long as the 14 "domains" are relatively balanced, and everyone is limited to 2, it all works out. If someone wants to play a combination you haven't planned (like Shadow+Good) you can invent a new creature to fit it. And it's a lot easier to make sure no ancestor gets neglected when you only have 14 subtypes to balance.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 1184360, member: 3051"] Same here. Balancewise I think they're fine, but there's just too many to keep track of. The easy way to fix this would be to differentiate by element or alignment, instead of having an explicit list by monster type. After all, I've never heard of several of those dragon types... For example, let's make a list of subtypes, sort of like the domain system: 4 Elemental types (Air, Fire, Earth, Water) 4 Creature types (Dragon, Fey, Aberration, Outsider) 4 Alignment types (Good, Evil, Lawful, Chaotic) 2 "Exotic" types (Psionic, Shadow) (Undead might be a possibility, but how would they breed?) Okay, so all you have to do is arrange the abilities by these 14 types. For example, Wings might be "Air, Dragon, Fey, Outsider". Anyone with one of those four can take it. Now, each new Sorcerer picks two of the subtypes to represent his ancestor, even if that ancestor fits into three or more categories. You could say that no one can select opposing alignments, opposing elements, or more than one of the "creature types" (Dragon, Fey, Aberration, Outsider), but other than that, they pick whatever two they want. So, if I said my ancestor was a Red Dragon, I might pick Fire and Dragon; I could pick Evil instead, but since I can only take 2 I chose the others. I'd be able to select any ability that had either Fire or Dragon on its list; since Wings had Dragon listed, I can select it. I could have my ancestor be an Illithid, which'd make me pick Psionic and Aberration. A Seelie Fey would give Good and Fey. A gem dragon would be an element, Psionic, and Dragon. A Slaad would be Chaotic and Outsider. An Air Elemental would be Air and Outsider. A devil would be Lawful, Evil, Outsider. And so on down the line. The Sphinx might be Air and Aberration (yes, I know they're Magical Beasts). The key is you don't need to keep a creature-by-creature list this way. As long as the 14 "domains" are relatively balanced, and everyone is limited to 2, it all works out. If someone wants to play a combination you haven't planned (like Shadow+Good) you can invent a new creature to fit it. And it's a lot easier to make sure no ancestor gets neglected when you only have 14 subtypes to balance. [/QUOTE]
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