Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Gez's Arcane Nifties Gathered
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Spatzimaus" data-source="post: 1185227" data-attributes="member: 3051"><p>Okay, how about this then, since I feel like brainstorming:</p><p></p><p>Sort the Aspects into three groups.</p><p>5 Creature types (Dragon, Fey, Outsider, Aberration, Mundane)</p><p>6 Elements (Air, Earth, Fire, Water, Psionic, Shadow)</p><p>5 Alignments (Good, Evil, Chaotic, Lawful, Unaligned)</p><p></p><p>Mundane means Magical Beast, Beast, Monstrous Humanoid... anything with spell-like abilities is fair game. Maybe find another name, like "Natural". Basically I was going for (non-Aberration) Prime creatures that aren't Dragons or Fey. Most of their abilities would be of the "+Natural Armor/DR/HP/STR/CON" variety.</p><p>Unaligned means both True Neutral, and any race that isn't inherently drawn towards any alignment (i.e., "usually neutral" for most PC races). If the race has an alignment subtype like [Evil] or is listed as "always evil" then you should take that alignment instead.</p><p></p><p>Each Sorcerer picks one Aspect from each group to represent their ancestor, for a total of 3 Aspects per person.</p><p>Since everyone is limited to 1 from each group, you only have to balance those within a single group against each other, instead of having to balance all 16. So, the "Creature type" group might be inherently more important than the "Alignment" group. Each Creature choice might give several choices at each rank, while the Alignment ones might give one, but since the player can only choose one ability anyway it's not a problem.</p><p></p><p>If your ancestor was an Androsphinx, you'd take Mundane, Air, (Chaotic or Good). All varieties of Sphinx would be Mundane+Air, but the alignment would differ. I suppose you could add a sixth Creature group for "Sphinx", but I think you could cover all the related abilities through the Air group.</p><p></p><p>Anyway, under this modified system, it's easy to figure the groups for each possible ancestor. Take a Doppelganger; it's a Magical Beast, so it gets the "Mundane". It's got mental Spell-Like Abilities, so it gets "Psionic". And it's not biased towards any extreme alignment, so it gets "Unaligned".</p><p></p><p>There's 150 combinations as I wrote it, so players can mix and match to their hearts' content, but it's not much work for you to keep it all balanced.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 1185227, member: 3051"] Okay, how about this then, since I feel like brainstorming: Sort the Aspects into three groups. 5 Creature types (Dragon, Fey, Outsider, Aberration, Mundane) 6 Elements (Air, Earth, Fire, Water, Psionic, Shadow) 5 Alignments (Good, Evil, Chaotic, Lawful, Unaligned) Mundane means Magical Beast, Beast, Monstrous Humanoid... anything with spell-like abilities is fair game. Maybe find another name, like "Natural". Basically I was going for (non-Aberration) Prime creatures that aren't Dragons or Fey. Most of their abilities would be of the "+Natural Armor/DR/HP/STR/CON" variety. Unaligned means both True Neutral, and any race that isn't inherently drawn towards any alignment (i.e., "usually neutral" for most PC races). If the race has an alignment subtype like [Evil] or is listed as "always evil" then you should take that alignment instead. Each Sorcerer picks one Aspect from each group to represent their ancestor, for a total of 3 Aspects per person. Since everyone is limited to 1 from each group, you only have to balance those within a single group against each other, instead of having to balance all 16. So, the "Creature type" group might be inherently more important than the "Alignment" group. Each Creature choice might give several choices at each rank, while the Alignment ones might give one, but since the player can only choose one ability anyway it's not a problem. If your ancestor was an Androsphinx, you'd take Mundane, Air, (Chaotic or Good). All varieties of Sphinx would be Mundane+Air, but the alignment would differ. I suppose you could add a sixth Creature group for "Sphinx", but I think you could cover all the related abilities through the Air group. Anyway, under this modified system, it's easy to figure the groups for each possible ancestor. Take a Doppelganger; it's a Magical Beast, so it gets the "Mundane". It's got mental Spell-Like Abilities, so it gets "Psionic". And it's not biased towards any extreme alignment, so it gets "Unaligned". There's 150 combinations as I wrote it, so players can mix and match to their hearts' content, but it's not much work for you to keep it all balanced. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Gez's Arcane Nifties Gathered
Top