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General Tabletop Discussion
*Pathfinder & Starfinder
Gez's Arcane Nifties Gathered
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<blockquote data-quote="Gez" data-source="post: 1256766" data-attributes="member: 1328"><p>But would that be really bad?</p><p></p><p></p><p></p><p>I won't lie and pretend I was happy with it; but I felt that something like that should exist. If I find a better mechanism, I'll change it.</p><p></p><p></p><p></p><p></p><p>I'm trying to have them not worth a feat -- similar to a familiar, in that they give a little boost but represent also a risk for you. A trade-off.</p><p></p><p></p><p></p><p>Nothing prevent someone from possessing a personal staff, and some magical staves found here and there.</p><p></p><p></p><p></p><p>No, otherwise it would not have been 1/day. I try to avoid to use several limitations mechanisms ("you must pay X and can do it only Y per day and only if you Z").</p><p></p><p></p><p></p><p>I think it's appropriate.</p><p></p><p></p><p></p><p>I've thought about things like this, too. Although I think it's better to only fix 1 spell per level (but the first spell).</p><p></p><p></p><p></p><p>The latest draft works about this way.</p><p></p><p></p><p></p><p></p><p></p><p>Good ideas.</p><p></p><p></p><p></p><p></p><p>As I said, you can have only one "wizard's staff", but you may possess magical staves in addition. I don't remember staves to be slotted items.</p><p></p><p></p><p></p><p>Well. Why not.</p><p></p><p></p><p></p><p>I've found that, as a rule of thumb, you may divide the XP cost by the number of charges, and allow a character <em>that would be able to craft the item in question</em> to spend time recharging to imbue XP in the item to give it more charges. Takes 1 day per 40 XP.</p></blockquote><p></p>
[QUOTE="Gez, post: 1256766, member: 1328"] But would that be really bad? I won't lie and pretend I was happy with it; but I felt that something like that should exist. If I find a better mechanism, I'll change it. I'm trying to have them not worth a feat -- similar to a familiar, in that they give a little boost but represent also a risk for you. A trade-off. Nothing prevent someone from possessing a personal staff, and some magical staves found here and there. No, otherwise it would not have been 1/day. I try to avoid to use several limitations mechanisms ("you must pay X and can do it only Y per day and only if you Z"). I think it's appropriate. I've thought about things like this, too. Although I think it's better to only fix 1 spell per level (but the first spell). The latest draft works about this way. Good ideas. As I said, you can have only one "wizard's staff", but you may possess magical staves in addition. I don't remember staves to be slotted items. Well. Why not. I've found that, as a rule of thumb, you may divide the XP cost by the number of charges, and allow a character [i]that would be able to craft the item in question[/i] to spend time recharging to imbue XP in the item to give it more charges. Takes 1 day per 40 XP. [/QUOTE]
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Gez's Arcane Nifties Gathered
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