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*Pathfinder & Starfinder
Gez's Variant Magic System
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<blockquote data-quote="Gez" data-source="post: 1218760" data-attributes="member: 1328"><p>The Hierophant can theoretically be taken for a druid, but it's not friendly toward them. The skill requirement rank, for example, is Knowledge (Religion), not Knowledge (Nature).</p><p></p><p>If we're going to change the hierophant to allow for high druids, we can as well make it a separate class.</p><p></p><p></p><p></p><p>Yes.</p><p></p><p></p><p></p><p>That is, the cleric gain access to his domain spells, but can't cast them with normal slots. (Except, of course, if these spells are also normal divine spells.) At first, third, fifth, seventh, etc. until seventeenth level, the cleric gains a bonus spell slot he can use to prepare and cast a domain spell.</p><p></p><p>Specialist wizards get a limited access to schools (but a side effect of this system is that they may buy back access to these schools by taking the Simple and Complex feats for each level, in order; or by multiclassing as another arcane class like sorcerer, magister or wu-jen). They get bonus spell slots for their specialty school at every odd level, except 19th.</p><p></p><p>As a general rule, when a class gets more spell slots than 4 for a reason or another (domain spell for clerics, specialization for wizards, to avoid utter pointlessness for sorcerers, etc.) they gain bonus spell slots that are tied to their class level, rather than to MM.</p><p></p><p>The same way a (3.5) monk's flurry of blow is based on its class level rather than on its BAB.</p><p></p><p></p><p></p><p>Usually, I look at what kind of spell the alternate class gets, and then decide from that if it gets simple, complex, or full (simple+complex+exotic) access. When getting less than full access, if the spells are strongly themed, then one or two of the numerous descriptors may enter.</p><p></p><p>For example, the assassin's spell list is simple arcane spells and complex arcane spells with the Darkness or Poison descriptor. To emphasize his flavor as a member of an evil death cult or secret society akin to the thug, hashishin and ninja, maybe the Evil descriptor as well.</p><p></p><p></p><p></p><p>Access to spell, as I said:</p><p></p><p></p><p>So a witch with one level in assassin will get spell access to 0 and first level assassin spells (that is, arcane simple and complex with appropriate descriptors).</p><p></p><p></p><p>A little note on prestige classes with independant (rather than continuous) spellcasting, most of time, their MM progression should be worse than what it would be if it were a base class. The reason being that every classes granting MM (even if slowly), they already have part of their progression behind them. A rule of thumb for PrC is that you have to be at least 5th level to qualify, and by being at least 5th level, you have a MM of at least 1 (granting you 1st-level spell slots).</p></blockquote><p></p>
[QUOTE="Gez, post: 1218760, member: 1328"] The Hierophant can theoretically be taken for a druid, but it's not friendly toward them. The skill requirement rank, for example, is Knowledge (Religion), not Knowledge (Nature). If we're going to change the hierophant to allow for high druids, we can as well make it a separate class. Yes. That is, the cleric gain access to his domain spells, but can't cast them with normal slots. (Except, of course, if these spells are also normal divine spells.) At first, third, fifth, seventh, etc. until seventeenth level, the cleric gains a bonus spell slot he can use to prepare and cast a domain spell. Specialist wizards get a limited access to schools (but a side effect of this system is that they may buy back access to these schools by taking the Simple and Complex feats for each level, in order; or by multiclassing as another arcane class like sorcerer, magister or wu-jen). They get bonus spell slots for their specialty school at every odd level, except 19th. As a general rule, when a class gets more spell slots than 4 for a reason or another (domain spell for clerics, specialization for wizards, to avoid utter pointlessness for sorcerers, etc.) they gain bonus spell slots that are tied to their class level, rather than to MM. The same way a (3.5) monk's flurry of blow is based on its class level rather than on its BAB. Usually, I look at what kind of spell the alternate class gets, and then decide from that if it gets simple, complex, or full (simple+complex+exotic) access. When getting less than full access, if the spells are strongly themed, then one or two of the numerous descriptors may enter. For example, the assassin's spell list is simple arcane spells and complex arcane spells with the Darkness or Poison descriptor. To emphasize his flavor as a member of an evil death cult or secret society akin to the thug, hashishin and ninja, maybe the Evil descriptor as well. Access to spell, as I said: So a witch with one level in assassin will get spell access to 0 and first level assassin spells (that is, arcane simple and complex with appropriate descriptors). A little note on prestige classes with independant (rather than continuous) spellcasting, most of time, their MM progression should be worse than what it would be if it were a base class. The reason being that every classes granting MM (even if slowly), they already have part of their progression behind them. A rule of thumb for PrC is that you have to be at least 5th level to qualify, and by being at least 5th level, you have a MM of at least 1 (granting you 1st-level spell slots). [/QUOTE]
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