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GF9 to produce official D&D stuff
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<blockquote data-quote="Nifft" data-source="post: 5127043" data-attributes="member: 6562"><p>Here on the internet, people frequently post opinions without marking them as such. If we were forced by convention to stick "IMHO" in every single statement we made, that would not particularly enhance discussion (IMHO, of course).</p><p></p><p> How much space is there usually between minis in WFRP?</p><p></p><p>Do combat rounds have the same degree of mobility as 4e, with its plethora of Push, Pull, Slide, etc. effects?</p><p></p><p>I ask because my group tried using some magnetic under-the-base condition markers which move with the mini, and even those were inconvenient at times, given the crowded nature of our 4e combats. We have a Fighter who enjoys Come And Get It, and as a Wizard I frequently inflict both status effects and forced movement.</p><p></p><p>Our combats tend to have a few very crowded spots, and it seems to me that (IMHO) these huge cardboard markers simply will not fit.</p><p></p><p>- - -</p><p></p><p>There's also the issue of large, small, and huge minis. Things custom made to conform to a medium mini base won't conform to the bases of other sizes. That's part of why we stopped using the magnetic markers -- they were useless for large critters. (IMHO, of course.)</p><p></p><p>What I'd like to see for mini marking are holes for push-pin sized status markers (which could be anywhere on the mini, presumably somewhere thick and high enough to work in crowds), or nubs for LEGO-esque markers with divots. If we're stuck with plastic minis, markers should play to the strengths of plastic.</p><p></p><p>"<em>IMHO, of course</em>", -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 5127043, member: 6562"] Here on the internet, people frequently post opinions without marking them as such. If we were forced by convention to stick "IMHO" in every single statement we made, that would not particularly enhance discussion (IMHO, of course). How much space is there usually between minis in WFRP? Do combat rounds have the same degree of mobility as 4e, with its plethora of Push, Pull, Slide, etc. effects? I ask because my group tried using some magnetic under-the-base condition markers which move with the mini, and even those were inconvenient at times, given the crowded nature of our 4e combats. We have a Fighter who enjoys Come And Get It, and as a Wizard I frequently inflict both status effects and forced movement. Our combats tend to have a few very crowded spots, and it seems to me that (IMHO) these huge cardboard markers simply will not fit. - - - There's also the issue of large, small, and huge minis. Things custom made to conform to a medium mini base won't conform to the bases of other sizes. That's part of why we stopped using the magnetic markers -- they were useless for large critters. (IMHO, of course.) What I'd like to see for mini marking are holes for push-pin sized status markers (which could be anywhere on the mini, presumably somewhere thick and high enough to work in crowds), or nubs for LEGO-esque markers with divots. If we're stuck with plastic minis, markers should play to the strengths of plastic. "[i]IMHO, of course[/i]", -- N [/QUOTE]
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