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Story Hour
Gfunk-JollyDoc Crossover Story Hour [Updated 4/30]
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<blockquote data-quote="gfunk" data-source="post: 977915" data-attributes="member: 1813"><p><span style="font-size: 12px">PC Stat Blocks (as we entered the final encounter area)</span> </p><p></p><p><strong>Entropy:</strong> Female human Sor10/Alienist10; Medium-size outsider; HD 20d4+40; hp 97; Init +2; Spd 30 ft.; AC 22 (touch 14, flat-footed 20); Atk +12/+7 (1d4+3, <em>+1 dagger</em>); SA Summon alien, extra summoning; SQ Alien blessing, mad certainty, insane certainty, timeless body, transendence (20/+1 DR and electricity resistance 20); AL NE; SV Fort +14, Ref +15, Will +20; Str 14, Dex 13, Con 14, Int 15, Wis 10, Cha 26.</p><p></p><p> <em>Skills and Feats:</em> Concentration +19, Diplomacy +10, Hide +2, Knowledge (Arcana) +26, Knowledge (The Planes) +26, Spellcraft +26; Alertness, Empower Spell, Energy Substitution (Sonic), Extra Spell (Maze), Greater Spell Focus (Evocation), Lightning Reflexes, Sculpt Spell, Spell Focus (Enchantment), Spell Focus (Evocation), Spell Penetration.</p><p></p><p> <em>Spells Per Day (6/8/8/8/7/7/7/7/7/6</em>; base DC = 18 + spell level, DC for enchantment = 20 + spell level, DC for evocation = 22 + spell level): 0--<em>arcane mark, daze, detect magic, detect poison, ghost sound, light, mage hand, read magic, resistance;</em> 1st--<em>charm person, identify, magic missile, shield, sleep;</em> 2nd--<em>cat's grace, endurance, invisibility, rope trick, see invisibility;</em> 3rd--<em>fireball, fly, haste, nondetection, protection from elements;</em> 4th--<em>dimension door, enervation, improved invisibility</em> 5th--<em>cone of cold, dominate person, hold monster, wall of force;</em> 6th--<em>antimagic field, project image, summon monster vi;</em> 7th--<em>limited wish, reality maelstrom, reverse gravity;</em> 8th--<em>bigby's clenched fist, otto's irresistable dance, maze, summon monster viii;</em> 9th--<em>gate, mordenkainen's disjunction, shapechange.</em> </p><p></p><p> <em>Posessions: Belt of giant strength +4, bracers of armor +8, bag of holding (4), bag of tricks (tan), bottle of air, boots of elvenkind, cloak of charisma +6, crystal ball, deck of many things, eyes of the eagle, hand of glory, headband of intellect +2, portable hole, 2 potions of cure serious wounds, ring of counterspells, ring of protection +2, robe of blending, vest of resistance +5.</em></p><p></p><p></p><p><strong>Joachim Dethick:</strong> Male human, Clr6/Ftr1/Church Inquisitor10/Contemplative3; Medium-size humanoid (human); HD 6d8+1d10+10d8+3d6+100; hp 196; Init +3; Spd 20 ft; AC 32 (touch 17, flat-footed 29; 50% miss chance); Atk +15/+10/+5 (1d8+2, <em>+1 longsword</em> ); SA Pierce illusion, force shapechange; SQ Detect evil, discern lies, immune to charms, compulsions, and possession, learn the truth; AL LG; SV Fort +26 Ref +15 Will +32; Str 12, Dex 16, Con 20, Int 17, Wis 27, Cha 10.</p><p></p><p><em>Skills and Feats:</em> Concentration +31, Sense Motive +27, Knowledge (Religion) +28, Spellcraft +28, Knowledge (Arcana) +12; Brew Potion, Blind-fighting, Combat Casting, Empower Spell, Expertise, Improved Critical (Longsword), Skill Focus (Concentration), Spell Penetration, Weapon Focus (Longsword).</p><p></p><p><em>Spells Prepared (6/7+1/7+1/7+1/7+1/6+1/5+1/5+1/4+1/3+1;</em> base DC = 18 + spell level); Domains: War, Knowledge, Inquisition, Glory. </p><p></p><p><em>Possessions: Belt of dwarvenkind, boots of speed, carpet of flying (4'x6', 150 fly), cloak of displacement (major), daern's instant fortress, gloves of dexterity +4, headband of intellect +4, heward's handy haversack, +1 large steel shield of heavy fortification, +1 longsword, +4 mithril full plate, periapt of wisdom +6, ring of counterspells, ring of protection +4, stone of luck, tome of understanding +2 (read), vest of resistance +5</em> </p><p></p><p></p><p><strong>Noir:</strong> Female human, Ex-Paladin8/Blk10/Ftr2; Medium-size humanoid (human); HD 20d10+60; hp 197; Init +0; Spd 20 ft; AC 34 (touch 14, flat-footed 34); Atk +29/+24/+19/+14 (2d6+10, <em>+4 dancing greatsword</em>) or +28/+23/+18/+13 (1d8+8/17-20/x2, <em>+4 unholy longsword</em>); SA Command undead, smite good, sneak attack +4d6; SQ Aura of despair, dark blessing, detect good, lay on hands, poison use; AL CE; SV Fort +22 Ref +12 Will +15; Str 18, Dex 10, Con 16, Int 14, Wis 16, Cha 25.</p><p></p><p><em>Skills and Feats:</em> Concentration +10, Diplomacy +21, Handle Animal +12, Heal +8, Intimidate +14, Knowledge (Religion) +12, Ride +15, Bluff +12, Disguise +20, Hide +14, Knowledge (Drow) +8, Sense Motive +11, Climb +6, Jump +6; Cleave, Expertise, Extra Smiting (x2), Improved Critical (Longsword), Mounted Combat, Power Attack, Sunder, Weapon Focus (Greatsword).</p><p></p><p><em>Spells Prepared (3/3/3/1;</em> base DC = 13 + spell level).</p><p></p><p><em>Possessions: Amulet of natural armor +2, +4 animated large steel shield, +4 dancing greatsword, cloak of arachnidia, cloak of charisma +6, +4 full plate, gauntlets of ogre power +2, potion of cure serious wounds, 3 potions of cure moderate wounds, 1 potion of fly, 3 potions of haste, robe of blending, scabbard of keen edges, +4 unholy longsword, winged boots.</em></p><p></p><p></p><p><strong>Hor'ahun:</strong> Male githzerai, PsyWar17; Medium-size outsider; HD 17d8+85; hp 144; Init +5; Spd 30 ft; AC 35 (touch 19, flat-footed 30); Atk +21/+16/+11 (1d6+9/15-20/x2, <em>+3 keen mind feeder rapier</em>) or +23/+18/+13 (1d12+13, <em>+4 greataxe</em>) or +20/+15/+10 (1d8+12+1d4, <em>+2 impact/psionic charged longbow</em>); SQ Inertial armor, plane shift, psionics, SR 21; AL CN; SV Fort +19 Ref +19 Will +17; Str 22, Dex 20, Con 20, Int 14, Wis 20, Cha 22.</p><p></p><p><em>Skills and Feats:</em> Concentration +22, Search +12, Tumble +17, Stabalize Self +16, Knowledge (The Planes) +14, Psicraft +10, Diplomacy +9, Use Psionic Device +9, Spot +8, Listen +9, Hide +10; Craft Psionic Arms and Armor, Far Shot, Fell Shot, Improved Critical (Rapier), Point Blank Shot, Psionic Shot, Power Penetration, Weapon Focus (Longbow), Weapon Specialization (Longbow).</p><p></p><p> <em>Powers Per Day (3/3/3/3/3/3/1</em>; base DC = varies depending on discipline); 0--<em>bolt, burst, detect psionics;</em> 1st--<em>call weaponry, combat precognition, minor creation;</em> 2nd--<em>animal affinity, combat prescience, vigilance;</em> 3rd--<em>claws of the vampire, displacement, metaphysical weapon;</em> 4th--<em>dimension door, dissolving touch, inertial barrier</em> 5th--<em>adamant grasp, ecotplasmic armor, energy barrier;</em> 6th--<em>shield of prudence.</em></p><p></p><p> <em>Posessions: Amulet of natural armor +2, 5 +2 arrows, 3 +5 arrows, belt of giant strength +6, boots of speed, bracers of health +2, broom of flying, cloak of resistance +5, cloak of etherealeness, 4 crystal capacitors (11 pts), +4 full plate, goggles of minute seeing, +4 greataxe, hand of glory, hat of disguise, headband of intellect +2, heward's handy haversack, +2 impact/psionic charged longbow, iron bands of billaro, 5 +1 keen arrows, +3 keen mind feeder rapier, quiver of ehlonna, monocle of detection, ring of evasion, ring of invisibility, ring of protection +4, 16 +2 shock arrows, torc of psionic might.</em></p></blockquote><p></p>
[QUOTE="gfunk, post: 977915, member: 1813"] [SIZE=3]PC Stat Blocks (as we entered the final encounter area)[/SIZE] [B]Entropy:[/B] Female human Sor10/Alienist10; Medium-size outsider; HD 20d4+40; hp 97; Init +2; Spd 30 ft.; AC 22 (touch 14, flat-footed 20); Atk +12/+7 (1d4+3, [I]+1 dagger[/I]); SA Summon alien, extra summoning; SQ Alien blessing, mad certainty, insane certainty, timeless body, transendence (20/+1 DR and electricity resistance 20); AL NE; SV Fort +14, Ref +15, Will +20; Str 14, Dex 13, Con 14, Int 15, Wis 10, Cha 26. [I]Skills and Feats:[/I] Concentration +19, Diplomacy +10, Hide +2, Knowledge (Arcana) +26, Knowledge (The Planes) +26, Spellcraft +26; Alertness, Empower Spell, Energy Substitution (Sonic), Extra Spell (Maze), Greater Spell Focus (Evocation), Lightning Reflexes, Sculpt Spell, Spell Focus (Enchantment), Spell Focus (Evocation), Spell Penetration. [I]Spells Per Day (6/8/8/8/7/7/7/7/7/6[/I]; base DC = 18 + spell level, DC for enchantment = 20 + spell level, DC for evocation = 22 + spell level): 0--[I]arcane mark, daze, detect magic, detect poison, ghost sound, light, mage hand, read magic, resistance;[/I] 1st--[I]charm person, identify, magic missile, shield, sleep;[/I] 2nd--[I]cat's grace, endurance, invisibility, rope trick, see invisibility;[/I] 3rd--[I]fireball, fly, haste, nondetection, protection from elements;[/I] 4th--[I]dimension door, enervation, improved invisibility[/I] 5th--[I]cone of cold, dominate person, hold monster, wall of force;[/I] 6th--[I]antimagic field, project image, summon monster vi;[/I] 7th--[I]limited wish, reality maelstrom, reverse gravity;[/I] 8th--[I]bigby's clenched fist, otto's irresistable dance, maze, summon monster viii;[/I] 9th--[I]gate, mordenkainen's disjunction, shapechange.[/I] [I]Posessions: Belt of giant strength +4, bracers of armor +8, bag of holding (4), bag of tricks (tan), bottle of air, boots of elvenkind, cloak of charisma +6, crystal ball, deck of many things, eyes of the eagle, hand of glory, headband of intellect +2, portable hole, 2 potions of cure serious wounds, ring of counterspells, ring of protection +2, robe of blending, vest of resistance +5.[/I] [B]Joachim Dethick:[/B] Male human, Clr6/Ftr1/Church Inquisitor10/Contemplative3; Medium-size humanoid (human); HD 6d8+1d10+10d8+3d6+100; hp 196; Init +3; Spd 20 ft; AC 32 (touch 17, flat-footed 29; 50% miss chance); Atk +15/+10/+5 (1d8+2, [I]+1 longsword[/I] ); SA Pierce illusion, force shapechange; SQ Detect evil, discern lies, immune to charms, compulsions, and possession, learn the truth; AL LG; SV Fort +26 Ref +15 Will +32; Str 12, Dex 16, Con 20, Int 17, Wis 27, Cha 10. [I]Skills and Feats:[/I] Concentration +31, Sense Motive +27, Knowledge (Religion) +28, Spellcraft +28, Knowledge (Arcana) +12; Brew Potion, Blind-fighting, Combat Casting, Empower Spell, Expertise, Improved Critical (Longsword), Skill Focus (Concentration), Spell Penetration, Weapon Focus (Longsword). [I]Spells Prepared (6/7+1/7+1/7+1/7+1/6+1/5+1/5+1/4+1/3+1;[/I] base DC = 18 + spell level); Domains: War, Knowledge, Inquisition, Glory. [I]Possessions: Belt of dwarvenkind, boots of speed, carpet of flying (4'x6', 150 fly), cloak of displacement (major), daern's instant fortress, gloves of dexterity +4, headband of intellect +4, heward's handy haversack, +1 large steel shield of heavy fortification, +1 longsword, +4 mithril full plate, periapt of wisdom +6, ring of counterspells, ring of protection +4, stone of luck, tome of understanding +2 (read), vest of resistance +5[/I] [B]Noir:[/B] Female human, Ex-Paladin8/Blk10/Ftr2; Medium-size humanoid (human); HD 20d10+60; hp 197; Init +0; Spd 20 ft; AC 34 (touch 14, flat-footed 34); Atk +29/+24/+19/+14 (2d6+10, [I]+4 dancing greatsword[/I]) or +28/+23/+18/+13 (1d8+8/17-20/x2, [I]+4 unholy longsword[/I]); SA Command undead, smite good, sneak attack +4d6; SQ Aura of despair, dark blessing, detect good, lay on hands, poison use; AL CE; SV Fort +22 Ref +12 Will +15; Str 18, Dex 10, Con 16, Int 14, Wis 16, Cha 25. [I]Skills and Feats:[/I] Concentration +10, Diplomacy +21, Handle Animal +12, Heal +8, Intimidate +14, Knowledge (Religion) +12, Ride +15, Bluff +12, Disguise +20, Hide +14, Knowledge (Drow) +8, Sense Motive +11, Climb +6, Jump +6; Cleave, Expertise, Extra Smiting (x2), Improved Critical (Longsword), Mounted Combat, Power Attack, Sunder, Weapon Focus (Greatsword). [I]Spells Prepared (3/3/3/1;[/I] base DC = 13 + spell level). [I]Possessions: Amulet of natural armor +2, +4 animated large steel shield, +4 dancing greatsword, cloak of arachnidia, cloak of charisma +6, +4 full plate, gauntlets of ogre power +2, potion of cure serious wounds, 3 potions of cure moderate wounds, 1 potion of fly, 3 potions of haste, robe of blending, scabbard of keen edges, +4 unholy longsword, winged boots.[/I] [B]Hor'ahun:[/B] Male githzerai, PsyWar17; Medium-size outsider; HD 17d8+85; hp 144; Init +5; Spd 30 ft; AC 35 (touch 19, flat-footed 30); Atk +21/+16/+11 (1d6+9/15-20/x2, [I]+3 keen mind feeder rapier[/I]) or +23/+18/+13 (1d12+13, [I]+4 greataxe[/I]) or +20/+15/+10 (1d8+12+1d4, [I]+2 impact/psionic charged longbow[/I]); SQ Inertial armor, plane shift, psionics, SR 21; AL CN; SV Fort +19 Ref +19 Will +17; Str 22, Dex 20, Con 20, Int 14, Wis 20, Cha 22. [I]Skills and Feats:[/I] Concentration +22, Search +12, Tumble +17, Stabalize Self +16, Knowledge (The Planes) +14, Psicraft +10, Diplomacy +9, Use Psionic Device +9, Spot +8, Listen +9, Hide +10; Craft Psionic Arms and Armor, Far Shot, Fell Shot, Improved Critical (Rapier), Point Blank Shot, Psionic Shot, Power Penetration, Weapon Focus (Longbow), Weapon Specialization (Longbow). [I]Powers Per Day (3/3/3/3/3/3/1[/I]; base DC = varies depending on discipline); 0--[I]bolt, burst, detect psionics;[/I] 1st--[I]call weaponry, combat precognition, minor creation;[/I] 2nd--[I]animal affinity, combat prescience, vigilance;[/I] 3rd--[I]claws of the vampire, displacement, metaphysical weapon;[/I] 4th--[I]dimension door, dissolving touch, inertial barrier[/I] 5th--[I]adamant grasp, ecotplasmic armor, energy barrier;[/I] 6th--[I]shield of prudence.[/I] [I]Posessions: Amulet of natural armor +2, 5 +2 arrows, 3 +5 arrows, belt of giant strength +6, boots of speed, bracers of health +2, broom of flying, cloak of resistance +5, cloak of etherealeness, 4 crystal capacitors (11 pts), +4 full plate, goggles of minute seeing, +4 greataxe, hand of glory, hat of disguise, headband of intellect +2, heward's handy haversack, +2 impact/psionic charged longbow, iron bands of billaro, 5 +1 keen arrows, +3 keen mind feeder rapier, quiver of ehlonna, monocle of detection, ring of evasion, ring of invisibility, ring of protection +4, 16 +2 shock arrows, torc of psionic might.[/I] [/QUOTE]
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Gfunk-JollyDoc Crossover Story Hour [Updated 4/30]
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