Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
[GG] A Game of Gods Character Thread
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="trimeulose" data-source="post: 556949" data-attributes="member: 1527"><p>Unalton Belkindar: Male Human Mnk7/Clr3 of Ilmater; Medium Humanoid ; HD 7d8+7 (Monk), 3d8+3 (Cleric); hp 92; Init +4; Spd 100;AC 24; Atk +7 base melee, +11 base ranged; +12/+9/+6 (1d8, Unarmed); AL LG; SV Fort +9, Ref +12, Will +15; STR 10, DEX 19, CON 8, INT 16, WIS 20, CHA 8</p><p>Possessions:</p><p>Magic: Potion: Heroism; Wondrous: Boots of striding and springing; Wondrous: Bracers of armor (+2); Wondrous: Cloak of resistance (+2); Wondrous: Gloves of Dexterity (+4); Wondrous: Periapt of Wisdom (+4); Ring: Sustenance; Ring: Jumping; Potion: Heroism.</p><p>Skills: </p><p>Balance+9, Climb+5, Concentration+12, Diplomacy+7, Escape Artist+14, Heal+11, Hide+9, Jump+45, Knowledge (religion)+8, Listen+18, Move Silently+9, Swim+5, Tumble+11. </p><p></p><p>Feats: </p><p>Combat Reflexes, Deflect Arrows, Dodge, Improved Trip, Mind over Body, Weapon Finesse: Unarmed, Weapon Focus: Unarmed.</p><p></p><p>Spells Prepared (Clr 4/4/2): 0 - Create Water, Detect Magic, Inflict Minor Wounds, Read Magic; 1st - Divine Favor, Endure Elements (d), Inflict Light Wounds x2, Shield of Faith; 2nd - Bull's Strength (d), Death Knell, Inflict Moderate Wounds.</p><p></p><p>As a child Unalton suffered many diseases that other children did not. He was constantly picked on, and was always chosen last for games if at all. Usually he was able to run away, but more often than not he was beaten up. His parents felt sorry for him and decided he should be sent to a monastary. </p><p></p><p>In Calimshan he studied under many martial arts masters and dedcated his life to Ilmater. He focused his mind and was able to over come the weakness of body that he once had. Soon he felt he was ready to leave the monastary so he moved into the city of Calimport. </p><p></p><p>In Calimport's temple he was known as a gentel healer and strong fighter. He stood with the temple for about 3 years but it was attacked and raided. He witnessed all his fellow monks being slaughtered. Worst of all they didnt fight back. They took their oaths of burdening to strong, and thus didnt strike at those that stuck at them. Unalton Believed this an insult to Ilmater, so he faught back. He earned his life, but it cost him his freedom. He was sold into slavery into Thay. </p><p></p><p>In Thay he served under a cruel wizard of no regard. The wizard treated him as no more than a dog. Most of the time he had to do menial jobs. His master did not let him eat or sleep unless he was standing up. He was never allowed to speak. He was in shackles most of the time, and when he was "at rest" he would stand on either hot coals or cold ice. Either way he was forced to heal himself, and in private. Soon, through practice he was able to escape his bonds, and made haste to the nearest port. His hope was to return home.</p><p></p><p>When he got to the port he found he had no money, so he had to stowe-away on a trading ship. He returned to find much of his old following gone in Calimport, and most of the new following in another part of town. The blow shook his mind and forced him away. He has since been wandering the world, helping others when he can, and mostly trying to find where Ilmater wants him.</p></blockquote><p></p>
[QUOTE="trimeulose, post: 556949, member: 1527"] Unalton Belkindar: Male Human Mnk7/Clr3 of Ilmater; Medium Humanoid ; HD 7d8+7 (Monk), 3d8+3 (Cleric); hp 92; Init +4; Spd 100;AC 24; Atk +7 base melee, +11 base ranged; +12/+9/+6 (1d8, Unarmed); AL LG; SV Fort +9, Ref +12, Will +15; STR 10, DEX 19, CON 8, INT 16, WIS 20, CHA 8 Possessions: Magic: Potion: Heroism; Wondrous: Boots of striding and springing; Wondrous: Bracers of armor (+2); Wondrous: Cloak of resistance (+2); Wondrous: Gloves of Dexterity (+4); Wondrous: Periapt of Wisdom (+4); Ring: Sustenance; Ring: Jumping; Potion: Heroism. Skills: Balance+9, Climb+5, Concentration+12, Diplomacy+7, Escape Artist+14, Heal+11, Hide+9, Jump+45, Knowledge (religion)+8, Listen+18, Move Silently+9, Swim+5, Tumble+11. Feats: Combat Reflexes, Deflect Arrows, Dodge, Improved Trip, Mind over Body, Weapon Finesse: Unarmed, Weapon Focus: Unarmed. Spells Prepared (Clr 4/4/2): 0 - Create Water, Detect Magic, Inflict Minor Wounds, Read Magic; 1st - Divine Favor, Endure Elements (d), Inflict Light Wounds x2, Shield of Faith; 2nd - Bull's Strength (d), Death Knell, Inflict Moderate Wounds. As a child Unalton suffered many diseases that other children did not. He was constantly picked on, and was always chosen last for games if at all. Usually he was able to run away, but more often than not he was beaten up. His parents felt sorry for him and decided he should be sent to a monastary. In Calimshan he studied under many martial arts masters and dedcated his life to Ilmater. He focused his mind and was able to over come the weakness of body that he once had. Soon he felt he was ready to leave the monastary so he moved into the city of Calimport. In Calimport's temple he was known as a gentel healer and strong fighter. He stood with the temple for about 3 years but it was attacked and raided. He witnessed all his fellow monks being slaughtered. Worst of all they didnt fight back. They took their oaths of burdening to strong, and thus didnt strike at those that stuck at them. Unalton Believed this an insult to Ilmater, so he faught back. He earned his life, but it cost him his freedom. He was sold into slavery into Thay. In Thay he served under a cruel wizard of no regard. The wizard treated him as no more than a dog. Most of the time he had to do menial jobs. His master did not let him eat or sleep unless he was standing up. He was never allowed to speak. He was in shackles most of the time, and when he was "at rest" he would stand on either hot coals or cold ice. Either way he was forced to heal himself, and in private. Soon, through practice he was able to escape his bonds, and made haste to the nearest port. His hope was to return home. When he got to the port he found he had no money, so he had to stowe-away on a trading ship. He returned to find much of his old following gone in Calimport, and most of the new following in another part of town. The blow shook his mind and forced him away. He has since been wandering the world, helping others when he can, and mostly trying to find where Ilmater wants him. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
[GG] A Game of Gods Character Thread
Top