Ghaele, Bralani, etc. as Monsters or Paragon Paths?

Should the classic Eladrin of previous editions appear as monsters in the MM, now that they've been mentioned as houses of Eladrin nobles?

Or should they appear as paragon paths for Eladrin PCs to take whenever the Elf & Eladrin book comes out?

Or should they just go with both?
 

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Kobold Avenger said:
Should the classic Eladrin of previous editions appear as monsters in the MM, now that they've been mentioned as houses of Eladrin nobles?

Or should they appear as paragon paths for Eladrin PCs to take whenever the Elf & Eladrin book comes out?

Or should they just go with both?

I say go with both...
 



Sammael said:
Epic Destinies is more like it - a way for an Eladrin PC to transcend.

I think you can spread out the bralani or ghaele powers over 10 levels and have a nicely balanced PC for paragon play. I think you would want to reserve the epic destinies so the PCs can become something like the Eladrin paragons in Queen Morwel's court. That would be very cool.
 

I really like the idea of Eladrin PC's becoming Baralanis and Coures and the like as they advance. I can see these being paragon paths. And then as they go epic, they become figures of Morwel's Court and the like.

It puts in place the ability for tieflings to become things like malebranche or pit fiends or amnizu, and then to go on to become one of the Lords of the Nine themselves.

And when we get celestial PC's...

...and when we get "the demon's tiefling."....

Also, I like how Arborea was connected to the Feywild, but wasn't PART of the Feywild, per se.

All this is good juju....
 

Neither. They should just be titles, and have absolutely nothing to do with eladrin of previous editions (since they, you know, have nothing to do with eladrin of previous editions!). No mechanics whatsoever.


Rechan said:
Am I the only one who knows Jack about what Eladrins are outside of 4e?
Probably.
 

Rechan said:
The who in the what now?

Am I the only one who knows Jack about what Eladrins are outside of 4e?
"Eladrin" first appeared in Planescape Monstrous Compendium Appendix II in 1995. They were updated to 3E over the course of several books, starting with Monster Manual. They are elf-like creatures native to Arborea (Olympus) - equivalent to Archons of Mount Celestia and Guardinals of Elysium (sadly, the current batch of WotC designers apparently never used guardinals in their games, so they will not be reappearing in 4E).
 

Ghaele were mentioned as being associated with winter, and could be an option for fighters or clerics.

Coure, strife and mischief from what I read, could be for rogues and warlocks, don't know that if a PC becomes one, they shrink in size and becomes more pixie-like though.

Bralani, mentioned with Autumn, could be something for rangers and barbarians

Firre, associated with Passion, probably still associated with fire, muses and bards. Something for an Eladrin bard or wizard.

Of the others not mentioned in that article:
Tulani, probably an epic destiny since they were the most powerful type of Eladrin.
Shirradi, maybe epic too, if they're large-sized avatars of freedom.
Shiere, hard to say. They weren't brought over to 3e, but as eladrin soldiers they're probably be for fighters.
Noviere, the aquatic eladrin.
 

These are mentioned in the article on Elves, Eladrin and Drow in new Dragon. They are Noble Houses of the Eladrin in the Feywild.
This is the relevant section:
Eladrin society has more in common with the human structures of nobility and rulership than it does with the family-based society of the elves. Noble houses ruled by eladrin with titles such as Bralani of Autumn Winds or Ghaele of Winter govern tiny princedoms scattered across the Feywild. The eladrin swear loyalty to their noble protectors, who promise to help defend them against fomorians and other dangers of the fey darkness. Unlike human rulers, these noble eladrin wield tremendous power derived from a close connection to the magic of the Feywild, so their tiny city-states do remain as lights, however dim and flickering, standing against the encroaching darkness.

Eladrin share the grace and agility of their elf cousins but place more value on the developed intellect than on intuition and emotion. All eladrin are scholars to some degree, versed in the history of their race and the theories of magic and more inclined to calculate possible solutions than to run with a gut feeling.

The eladrin can seem cold and emotionless to outsiders, if sometimes capricious, and they are certainly less passionate than the elves. Their grief manifests as a wistful melancholy, their pleasure as a soft smile, and their anger as a simmering glare. Much like the elves, they have long memories for both gifts and grudges.

Most eladrin worship Corellon and Sehanine. Some temples in the Feywild are still arranged as they were before Lolth's rebellion -- built as three interlocking circles, each with its altar to one of the three elf gods. In most of these temples, Lolth's altar has been destroyed or defaced. Sometimes it is draped with black cloth to hide it from view, and sometimes it is visible but simply unadorned. There are eladrin who believe that the three gods will one day be reconciled, just as the three races will again be one.

Some say that Corellon's dominion of Arborea lies in the Feywild, while others claim it floats in the Astral Sea. It's possible that it drifts between the worlds or somehow exists in both places at once. To the eladrin mind, Arborea is perhaps not so different from the court of any noble eladrin -- larger and more magnificent, perhaps, but a place where any eladrin would feel at home, even in the presence of so great a lord as the noble Corellon. Sehanine, it's said, wanders freely in and out of Corelllon's home but spends much of her time in the Feywild, where travelers might stumble across her path. Some who attend one of Sehanine's moonlit feasts are said to become lost for centuries, while others awaken after a single night to find themselves blessed with gifts and powers beyond their imagining.

More so than the elves, eladrin sometimes become champions of a god in much the same way that one might become a fey knight in service to a noble eladrin. Divine magic is not alien to the eladrin, but arcane magic is their love and part of their nature. Eladrin wizards are far more common than warlocks, sorcerers, or bards, but any form of arcane magic is a source of endless fascination for the race.

Noble Eladrin

The lords and ladies that rule the eladrin are powerful fey who embody the character of the race. Their magic is tied to seasons and emotions. A ghaele might lash out with a blast of wintry cold, while a coure sows strife among her enemies. They are enigmatic and aloof and can be very capricious, especially when mortals venture into their domains. The tale of Ferrin Toth, a human wizard who ventured into the Feywild seeking arcane secrets, illustrates the nature of the noble eladrin.

Proud of his knowledge and confident in his arcane power, Ferrin Toth used a ritual to transport himself into the Feywild. After parting the veil between worlds, he found himself in a lovely valley with a crystalline spire rising beside a sparkling waterfall at the valley's head. He presented himself at the palace gate in the late afternoon, asking for an audience with the ruler of the place.

Two women escorted him into the presence of their lord Immeral, Firre of Passion. Warm braziers lit the audience hall against the approaching twilight and fire seemed to dance in the opalescent eyes of the eladrin lord. He welcomed the human wizard graciously, descending from his throne to escort the traveler on a tour through the palace. Ferrin lingered by the doorway to the eladrin's magnificent library, but Immeral told him he could explore the library in the morning. Ferrin tried to protest -- there was still enough daylight for him to read -- but the eladrin wouldn't hear him. He hurried Ferrin to a luxurious guest room, warned him not to leave the room until dawn's light burned on the horizon, and left him alone.

Ferrin couldn't sleep. His glimpse of the lord's great library tormented him, and desire to plumb its secrets consumed him. When the palace was silent and the full moon glittered in its spires, Ferrin crept from his room and tried to retrace his steps to the library. As he walked, the corridors seemed to twist in on themselves, and soon the gleaming crystal walls melted into thickets of briars. He wandered through what had become a labyrinth until dawn began to brighten the sky. Then the two women who had brought him to the lord's audience hall stepped out of the thickets. Their lovely faces and forms vanished in a flash, revealing monstrous creatures of wood and vine, swinging arms like mighty cudgels at him.

With a word of refuge, Ferrin returned to the sanctum of his own tower. But the vision of the Firre of Passion's library haunted him. Every night he tossed and turned on his bed, thinking of the library and the wonders he had glimpsed through its doorway. Every morning, when dawn's light burned on the horizon, he thought he stood again in that doorway, and hope surged in his chest -- but as soon as the sun rose above the distant hills, his vision cleared and he was still in his tower. Many times he returned to the Feywild, but he was never able to find Immeral's palace again.
 
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