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<blockquote data-quote="Ymdar" data-source="post: 2185545" data-attributes="member: 24254"><p>Maybe you'll call me a 'dreamer' but I don't want to use a difficult method of balancing stuff. The balancing factor in my cyber enhancement is its relative cheapness and the point that there's no restriction on it. </p><p>So all PCs could buy it at first level. This would mean that most of the population of the world could afford it. No need to balance something out if everybody has it.</p><p></p><p>As for EMP weapons...In my opinion since this is a cybernetic enhanchement it gives all the drawbacks of cybernetics like Electricity vulnerability and such.</p><p></p><p></p><p></p><p>In game terms I would suppose that there are no cyberbrain failiures. (There could be. But only for plot purposes)</p><p>But! There are ghost dubbing machines in the setting that copy one's memories. </p><p>Memories/personality can be only transferred in the setting (since one has only one soul referred in the movies as 'ghost' ) not copied entirely.</p></blockquote><p></p>
[QUOTE="Ymdar, post: 2185545, member: 24254"] Maybe you'll call me a 'dreamer' but I don't want to use a difficult method of balancing stuff. The balancing factor in my cyber enhancement is its relative cheapness and the point that there's no restriction on it. So all PCs could buy it at first level. This would mean that most of the population of the world could afford it. No need to balance something out if everybody has it. As for EMP weapons...In my opinion since this is a cybernetic enhanchement it gives all the drawbacks of cybernetics like Electricity vulnerability and such. In game terms I would suppose that there are no cyberbrain failiures. (There could be. But only for plot purposes) But! There are ghost dubbing machines in the setting that copy one's memories. Memories/personality can be only transferred in the setting (since one has only one soul referred in the movies as 'ghost' ) not copied entirely. [/QUOTE]
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