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<blockquote data-quote="Ymdar" data-source="post: 2187941" data-attributes="member: 24254"><p>Now for the cyborgs.</p><p></p><p></p><p></p><p>Game terms:</p><p>There are two types of cyborgs. The older models ( created before WW3) are biodroids in game terms and the newer models (created at the beginning of WW4) who are bioreplica androids. If a PC starts as a full borg it has all the benefits and drawbacks as any robot PC in the book except I use a point buy system to buy the stats of the robots. Essentially the Robot PCs also get the same amount of ability points as their human counterparts (this balances out for the lack of extra skill points and the feat).</p><p></p><p>In game conversion:</p><p></p><p>PCs die. This is a sad thing but it happens. But not anymore! If a PC is equipped with a cyberbrain and that's not destroyed when the PC dies he/she could be 'resurrected' as a newer or older model full borg. This goes like this: If the PC dies and is resurrected as a robot the player can reassign ability points again (as many points it was created with) but since the lack of constitution score the player would end up with more ability points. The player could assign the remaining ability points to any of the PC's abilities. The only requirement in this process is that the 'new' PC puts at leas the same amount of ability points to his/her mental abilities as at character creation. PCs starting as full borgs get a new profession and a feat called: Robot Trainee. This gives no skills or feats or wealth bonus. This represents the hospital enviroment the PC was raised in. </p><p></p><p>Example: John ( Str 14 Dex 12 Con 14 Int 12 Wis 10 Cha 10) dies in a firefight. Luckily he has a cyberbrain installed. He is brought to a hospital and according to his contract they chose him a new body (the player starts to buy the abilities). The only requirement for John's player is that he assigns points so that his mental ability scores would be at leas the same as they were in the beginning. (10 10 10 in this case). In the end he gets the +2 to Int for having a cyberbrain.</p><p></p><p>Drawback: Humans are incompatible with immortality and a body that is not organic. This way the PC must spend skill points equal to their level+3 and a feat to compensate for this. This is the training process of being a robot. If the PC does not spend the required amout of skill points and the feat it gains -4 to all d20 rolls.</p><p></p><p>Note: Since every cyborg is required to have a cyberbrain the Robot heroes always get the +2 Int for the cyberbrain. ( If a PC cannot buy the cyberbrain at beginning of gameplay the GM should reroll the wealth bonus of the PC until it can afford it)</p></blockquote><p></p>
[QUOTE="Ymdar, post: 2187941, member: 24254"] Now for the cyborgs. Game terms: There are two types of cyborgs. The older models ( created before WW3) are biodroids in game terms and the newer models (created at the beginning of WW4) who are bioreplica androids. If a PC starts as a full borg it has all the benefits and drawbacks as any robot PC in the book except I use a point buy system to buy the stats of the robots. Essentially the Robot PCs also get the same amount of ability points as their human counterparts (this balances out for the lack of extra skill points and the feat). In game conversion: PCs die. This is a sad thing but it happens. But not anymore! If a PC is equipped with a cyberbrain and that's not destroyed when the PC dies he/she could be 'resurrected' as a newer or older model full borg. This goes like this: If the PC dies and is resurrected as a robot the player can reassign ability points again (as many points it was created with) but since the lack of constitution score the player would end up with more ability points. The player could assign the remaining ability points to any of the PC's abilities. The only requirement in this process is that the 'new' PC puts at leas the same amount of ability points to his/her mental abilities as at character creation. PCs starting as full borgs get a new profession and a feat called: Robot Trainee. This gives no skills or feats or wealth bonus. This represents the hospital enviroment the PC was raised in. Example: John ( Str 14 Dex 12 Con 14 Int 12 Wis 10 Cha 10) dies in a firefight. Luckily he has a cyberbrain installed. He is brought to a hospital and according to his contract they chose him a new body (the player starts to buy the abilities). The only requirement for John's player is that he assigns points so that his mental ability scores would be at leas the same as they were in the beginning. (10 10 10 in this case). In the end he gets the +2 to Int for having a cyberbrain. Drawback: Humans are incompatible with immortality and a body that is not organic. This way the PC must spend skill points equal to their level+3 and a feat to compensate for this. This is the training process of being a robot. If the PC does not spend the required amout of skill points and the feat it gains -4 to all d20 rolls. Note: Since every cyborg is required to have a cyberbrain the Robot heroes always get the +2 Int for the cyberbrain. ( If a PC cannot buy the cyberbrain at beginning of gameplay the GM should reroll the wealth bonus of the PC until it can afford it) [/QUOTE]
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