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Ghost of Saltmarsh Player Max
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<blockquote data-quote="Kinematics" data-source="post: 9159601" data-attributes="member: 6932123"><p>When my group played Ghosts of Saltmarsh, I think we had 7 people. There was definitely a feeling of it being run for maybe half the group at a time, most of the time. There's often not enough going on in any one location for everyone to really participate at the same time.</p><p></p><p>As long as you can vary who that focus is on (ie: don't let the drama queens always take over the show), it's still reasonable to work through. It also helps when you can let them split the group up, such as investigating several locations in parallel instead of everyone going together to each place one at a time. (Splitting the group up into single people is bad, but 2-3 people together works just fine most of the time.)</p><p></p><p>For combat stuff, the lower level encounters can be incredibly deadly for 1st level characters (we had three characters get one-shot in the opening haunted house event), so the number of characters doesn't really matter. However it doesn't take long before it's hard to keep a party of that size occupied in combat. Experiment with adding a few extra enemies per encounter when it's dungeon crawl type stuff. </p><p></p><p>Or, again, splitting the party into a couple 4-man groups can work in some locations. We had one fight on a ship where there was one battle going on above decks, and a separate battle going on below decks. Run one round for group one, then a round for group two (separate initiative sets for each), and alternate back and forth, and it generally keeps people engaged.</p></blockquote><p></p>
[QUOTE="Kinematics, post: 9159601, member: 6932123"] When my group played Ghosts of Saltmarsh, I think we had 7 people. There was definitely a feeling of it being run for maybe half the group at a time, most of the time. There's often not enough going on in any one location for everyone to really participate at the same time. As long as you can vary who that focus is on (ie: don't let the drama queens always take over the show), it's still reasonable to work through. It also helps when you can let them split the group up, such as investigating several locations in parallel instead of everyone going together to each place one at a time. (Splitting the group up into single people is bad, but 2-3 people together works just fine most of the time.) For combat stuff, the lower level encounters can be incredibly deadly for 1st level characters (we had three characters get one-shot in the opening haunted house event), so the number of characters doesn't really matter. However it doesn't take long before it's hard to keep a party of that size occupied in combat. Experiment with adding a few extra enemies per encounter when it's dungeon crawl type stuff. Or, again, splitting the party into a couple 4-man groups can work in some locations. We had one fight on a ship where there was one battle going on above decks, and a separate battle going on below decks. Run one round for group one, then a round for group two (separate initiative sets for each), and alternate back and forth, and it generally keeps people engaged. [/QUOTE]
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