Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Ghost patron warlock subclass
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="peterka99" data-source="post: 6480067" data-attributes="member: 6787234"><p>I adapted the pathinder homebrew class <strong><em>Masquer</em></strong> from Tambourine</p><p></p><p><a href="http://www.giantitp.com/forums/showthread.php?388756-Masquer-Factotum-Chameleon-inspired-Base-Class&p=18583108#post18583108" target="_blank">http://www.giantitp.com/forums/showt...8#post18583108</a></p><p></p><p></p><p><strong>Warlork patron: Ghost</strong></p><p></p><p>You are possessed by your otherworldly patron and can impersonate different persona from time to time. You can impersonalize a fighter or rogue, without the stamina of the former or the precision of the latter.</p><p></p><p>spells: No new spells from this patron</p><p></p><p>level1: <strong>Persona</strong>- After one hour of meditation ( the length of a short rest), the Warlock may use all his spell slots allowance (at least 1 spell slot) to impersonate a fighter or rogue of the same level, choosing the fighting style or archetype. The same meditation is required to revert to the original persona.</p><p></p><p>The ancient Ghost imbues the Warlock with memories from hundred of past possessed creatures. The persona is proficient in all weapons, armor and tool known to the corresponding class, in addition to corresponding class features. The Warlock gets 3/4 of Rogue sneak attack damage dices round down ( 7d6 instead of 10d6 at 20th level) The class features and proficiencies are forgotten when the persona switch to another alternate or primary persona.</p><p></p><p>level 2 <strong>Pact Boon, Eldritch Invocations</strong> As per a regular Warlock, as per the mystic Arcanum and Eldritch Master. These class features are temporary forgotten while impersonating another persona.</p><p></p><p>level 3: <strong>Master of Disguise</strong>, Jack of all Trades</p><p></p><p><strong>Master of Disguise</strong> The Warlock gets advantages on deception rolls related to her current persona.</p><p></p><p><strong>Jack of all Trades</strong> As per the bard class feature</p><p></p><p>level 6: <strong>Glib Lie, Mask Alignment, False Reading</strong></p><p></p><p><strong>Glib Lie</strong> : The Warlock gets advantage on saving throws against truthsaying detection spells.</p><p>Mask Alignment : The Warlock can alter her alignment aura to deceive spells that discern alignment (such as detect evil). She may choose to detect as any specific alignment, or to detect as no alignment at all. This ability does not protect against spells or effects that cause harm based on alignment. Masking her alignment aura is a bonus action, and lasts until she changes it again or ends the effect.</p><p></p><p><strong>False Reading</strong> : The Warlock can conceal her schemes from mind-reading magic. When a creature is using detect thoughts or similar magic to read her mind, she decides what surface thoughts her opponent detects, and her true surface thoughts remain private. This ability does not protect against mental attacks or mind-reading that delves deeper than surface thoughts.</p><p>In addition to revealing any surface thoughts, the Warlock may choose instead to supply apparently genuine but ultimately useless false thoughts consistent with her currently active persona or personas.</p><p></p><p>level 10 <strong>Shift Alignment, Elude Detection</strong></p><p><strong></strong></p><p><strong>Shift Alignment</strong> : The masque control over her aura improves. When she assumes a false alignment, she can choose to have all spells and magic items affect her as though she were that alignment; this includes helpful and harmful effects. For example, a neutral good master spy can shift her aura to lawful evil so she can pass through a doorway that shocks creatures that aren’t lawful evil; if hit by holy smite with this shifted aura, she takes damage as if she were evil. A master spy can change her alignment aura from a masked alignment (as per her 2nd-level class feature, where effects still function based on her actual alignment) to a shifted alignment (as per this ability, where effects function based on her assumed alignment) as a standard action. Shifting her alignment aura is a standard action, and lasts until she changes it again or ends the effect.</p><p></p><p><strong>Elude Detection</strong> : The Warlock can befuddle divinations used against her as if she were under the effect of a nondetection spell with a caster level equal to her character level. She can suppress or resume this protection as a standard action. If dispelled, the spy cannot resume the nondetection for 1d4 rounds.</p><p></p><p>level 14 <strong>A Thousand Faces, Fast Persona </strong></p><p></p><p><strong>A Thousand Faces</strong> As per the D&d 3.X druid class feature: The warlock gains the ability to change her appearance at will, as if using the alter self spell, but only while in her normal form.</p><p></p><p><strong>Fast Persona</strong> : At 14th level, a Warlock only takes ten minutes of meditation to change his active persona.*</p><p></p><p>At 18th level, the Warlock only takes one minute of meditation to change his active persona.*</p><p></p><p>At 20th level, the Warlock can change his active persona with a single full-round action. *</p><p></p><p>* The Warlock almost depleted of her spell slot capability then gets an incentive to switch persona. As the Warlock recovers spellcasting capability with a short rest, this is not an exploit before 14th level.</p></blockquote><p></p>
[QUOTE="peterka99, post: 6480067, member: 6787234"] I adapted the pathinder homebrew class [B][I]Masquer[/I][/B] from Tambourine [URL="http://www.giantitp.com/forums/showthread.php?388756-Masquer-Factotum-Chameleon-inspired-Base-Class&p=18583108#post18583108"]http://www.giantitp.com/forums/showt...8#post18583108[/URL] [B]Warlork patron: Ghost[/B] You are possessed by your otherworldly patron and can impersonate different persona from time to time. You can impersonalize a fighter or rogue, without the stamina of the former or the precision of the latter. spells: No new spells from this patron level1: [B]Persona[/B]- After one hour of meditation ( the length of a short rest), the Warlock may use all his spell slots allowance (at least 1 spell slot) to impersonate a fighter or rogue of the same level, choosing the fighting style or archetype. The same meditation is required to revert to the original persona. The ancient Ghost imbues the Warlock with memories from hundred of past possessed creatures. The persona is proficient in all weapons, armor and tool known to the corresponding class, in addition to corresponding class features. The Warlock gets 3/4 of Rogue sneak attack damage dices round down ( 7d6 instead of 10d6 at 20th level) The class features and proficiencies are forgotten when the persona switch to another alternate or primary persona. level 2 [B]Pact Boon, Eldritch Invocations[/B] As per a regular Warlock, as per the mystic Arcanum and Eldritch Master. These class features are temporary forgotten while impersonating another persona. level 3: [B]Master of Disguise[/B], Jack of all Trades [B]Master of Disguise[/B] The Warlock gets advantages on deception rolls related to her current persona. [B]Jack of all Trades[/B] As per the bard class feature level 6: [B]Glib Lie, Mask Alignment, False Reading[/B] [B]Glib Lie[/B] : The Warlock gets advantage on saving throws against truthsaying detection spells. Mask Alignment : The Warlock can alter her alignment aura to deceive spells that discern alignment (such as detect evil). She may choose to detect as any specific alignment, or to detect as no alignment at all. This ability does not protect against spells or effects that cause harm based on alignment. Masking her alignment aura is a bonus action, and lasts until she changes it again or ends the effect. [B]False Reading[/B] : The Warlock can conceal her schemes from mind-reading magic. When a creature is using detect thoughts or similar magic to read her mind, she decides what surface thoughts her opponent detects, and her true surface thoughts remain private. This ability does not protect against mental attacks or mind-reading that delves deeper than surface thoughts. In addition to revealing any surface thoughts, the Warlock may choose instead to supply apparently genuine but ultimately useless false thoughts consistent with her currently active persona or personas. level 10 [B]Shift Alignment, Elude Detection[/B] [B] Shift Alignment[/B] : The masque control over her aura improves. When she assumes a false alignment, she can choose to have all spells and magic items affect her as though she were that alignment; this includes helpful and harmful effects. For example, a neutral good master spy can shift her aura to lawful evil so she can pass through a doorway that shocks creatures that aren’t lawful evil; if hit by holy smite with this shifted aura, she takes damage as if she were evil. A master spy can change her alignment aura from a masked alignment (as per her 2nd-level class feature, where effects still function based on her actual alignment) to a shifted alignment (as per this ability, where effects function based on her assumed alignment) as a standard action. Shifting her alignment aura is a standard action, and lasts until she changes it again or ends the effect. [B]Elude Detection[/B] : The Warlock can befuddle divinations used against her as if she were under the effect of a nondetection spell with a caster level equal to her character level. She can suppress or resume this protection as a standard action. If dispelled, the spy cannot resume the nondetection for 1d4 rounds. level 14 [B]A Thousand Faces, Fast Persona [/B] [B]A Thousand Faces[/B] As per the D&d 3.X druid class feature: The warlock gains the ability to change her appearance at will, as if using the alter self spell, but only while in her normal form. [B]Fast Persona[/B] : At 14th level, a Warlock only takes ten minutes of meditation to change his active persona.* At 18th level, the Warlock only takes one minute of meditation to change his active persona.* At 20th level, the Warlock can change his active persona with a single full-round action. * * The Warlock almost depleted of her spell slot capability then gets an incentive to switch persona. As the Warlock recovers spellcasting capability with a short rest, this is not an exploit before 14th level. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Ghost patron warlock subclass
Top