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<blockquote data-quote="touc" data-source="post: 9540918" data-attributes="member: 19270"><p>Last session, a character got pushed into lava. It wasn't really avoidable. The monsters were intelligent and it was in their nature, and I don't pull punches in my games, and he was standing next to the lava. He instantly died.</p><p></p><p>I'm all about the <strong>"rule of cool,"</strong> and one of the house rules we're using (from Dragon Age) was that he was a necromancer, and at a level where if he died, and there were enough souls around him to draw upon (a HP number at or higher than his max HP), he could restore himself to life in a few days. The problem was...he's in lava and the ruleset was simply that he comes back to life, which would stink if there was anything left to raise given he fell into lava. </p><p></p><p>So, I chatted with the player and we agreed mutually to continue the character in that his will was so strong (about a particular backstory issue he's got and developed) that he restored himself but with no body. A specter of sorts. He agreed. Everyone loved it.</p><p></p><p>After the hullabaloo about rising from the dead, which isn't normally an option in this setting (hardcore), I was on the fly about what rules to use for a necromantic specter mage. So, need to brainstorm some grey areas before next session (and perhaps beyond as we wing it):</p><p></p><ol> <li data-xf-list-type="ol"><strong>Body & Powers?</strong> On the fly, I thought he'd use a specter block but keep his other ability scores except Strength (and maybe Dexterity). In my setting, incorporeal is more powerful, giving immunity to non-magical attacks. Should he be able to improve this form as he gains levels, such as gaining more HP, or be locked into a more fragile HP? Am I going to have real problems later (group is level 8) with a form that can fly through walls and fly period, especially a caster? <em>One of my other gamers, also a mage, is interested in researching ways to make his body corporeal from time to time, or permanently, if it can be done at all.</em></li> <li data-xf-list-type="ol"><strong>Equipment?</strong> I thought his will was strong enough that he manifested his existing magical items into his new form. No one else can ever use them. They're more his will manifesting a belief, fueled by the souls he consumed. But, can he ever get new items, and if so, does he absorb them into his form permanently, or does something else happen?</li> <li data-xf-list-type="ol"><strong>Casting? </strong>Should his casting be affected at all? </li> <li data-xf-list-type="ol"><strong>Stuff I'm missing? </strong>I haven't begun to think it all through! I just went with the "rule of cool" and thought he's already able to raise himself from the dead given enough corpses, and we were coincidentally in the middle of a small war in an ancient underground city with dozens of fresh bodies. </li> </ol><p>I'm particular intrigued about powers as he gains levels, but not so extreme that if I give him powers for advancing as a mage, that I'm double dipping and impacting the other players.</p></blockquote><p></p>
[QUOTE="touc, post: 9540918, member: 19270"] Last session, a character got pushed into lava. It wasn't really avoidable. The monsters were intelligent and it was in their nature, and I don't pull punches in my games, and he was standing next to the lava. He instantly died. I'm all about the [B]"rule of cool,"[/B] and one of the house rules we're using (from Dragon Age) was that he was a necromancer, and at a level where if he died, and there were enough souls around him to draw upon (a HP number at or higher than his max HP), he could restore himself to life in a few days. The problem was...he's in lava and the ruleset was simply that he comes back to life, which would stink if there was anything left to raise given he fell into lava. So, I chatted with the player and we agreed mutually to continue the character in that his will was so strong (about a particular backstory issue he's got and developed) that he restored himself but with no body. A specter of sorts. He agreed. Everyone loved it. After the hullabaloo about rising from the dead, which isn't normally an option in this setting (hardcore), I was on the fly about what rules to use for a necromantic specter mage. So, need to brainstorm some grey areas before next session (and perhaps beyond as we wing it): [LIST=1] [*][B]Body & Powers?[/B] On the fly, I thought he'd use a specter block but keep his other ability scores except Strength (and maybe Dexterity). In my setting, incorporeal is more powerful, giving immunity to non-magical attacks. Should he be able to improve this form as he gains levels, such as gaining more HP, or be locked into a more fragile HP? Am I going to have real problems later (group is level 8) with a form that can fly through walls and fly period, especially a caster? [I]One of my other gamers, also a mage, is interested in researching ways to make his body corporeal from time to time, or permanently, if it can be done at all.[/I] [*][B]Equipment?[/B] I thought his will was strong enough that he manifested his existing magical items into his new form. No one else can ever use them. They're more his will manifesting a belief, fueled by the souls he consumed. But, can he ever get new items, and if so, does he absorb them into his form permanently, or does something else happen? [*][B]Casting? [/B]Should his casting be affected at all? [*][B]Stuff I'm missing? [/B]I haven't begun to think it all through! I just went with the "rule of cool" and thought he's already able to raise himself from the dead given enough corpses, and we were coincidentally in the middle of a small war in an ancient underground city with dozens of fresh bodies. [/LIST] I'm particular intrigued about powers as he gains levels, but not so extreme that if I give him powers for advancing as a mage, that I'm double dipping and impacting the other players. [/QUOTE]
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