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<blockquote data-quote="TaranTheWanderer" data-source="post: 9540944" data-attributes="member: 15882"><p>1. Maybe look at poltergeist. Maybe a check to manifest?</p><p></p><p>2. Does he need any? probably not. Having items that he can use when he possesses someone would be useful. See #4.</p><p></p><p>3. Only magic missile would work if he's incorporeal - and any other 'force' spells. Unless he manifests and becomes corporeal. It might work better if he casts as a sorcerer. Also, components will be an issue. I'd allow him to have an arcane focus that is manifested as part of his spirit so he doesn't need bat guano and stuff. Expensive material components will still apply but, if he has to be manifested to use most spells, it should be fine. He may need a familiar to keep some of those possessions for him when he's not manifested. He could also use the familiar ability to deliver touch spells to bypass some of the downsides of not being manifested.</p><p></p><p>4. What about being able to possess people? Maybe look at the spell "magic Jar". With the help of the other spellcaster, they can make a receptacle that he can live in and then use it to force people into the the jar. Then he can use the rules for Magic Jar: keep his class abilities along with his mental stats but take the physical stats of the victim.</p><p></p><p>Not having a body takes away a lot of the risk of magic jar (for example, if your body or the Gem is too far away when the spell is dispelled or destroyed, the body of the caster dies.) Maybe have the penalty be that he loses some of his life force that allows him to stay 'alive'. Each time the spell fails (if he's in a body and it dies and the gem is too far away), reduce his charisma by 1d6. When it reaches 0, he can't hold himself together any longer and dies permanently.</p></blockquote><p></p>
[QUOTE="TaranTheWanderer, post: 9540944, member: 15882"] 1. Maybe look at poltergeist. Maybe a check to manifest? 2. Does he need any? probably not. Having items that he can use when he possesses someone would be useful. See #4. 3. Only magic missile would work if he's incorporeal - and any other 'force' spells. Unless he manifests and becomes corporeal. It might work better if he casts as a sorcerer. Also, components will be an issue. I'd allow him to have an arcane focus that is manifested as part of his spirit so he doesn't need bat guano and stuff. Expensive material components will still apply but, if he has to be manifested to use most spells, it should be fine. He may need a familiar to keep some of those possessions for him when he's not manifested. He could also use the familiar ability to deliver touch spells to bypass some of the downsides of not being manifested. 4. What about being able to possess people? Maybe look at the spell "magic Jar". With the help of the other spellcaster, they can make a receptacle that he can live in and then use it to force people into the the jar. Then he can use the rules for Magic Jar: keep his class abilities along with his mental stats but take the physical stats of the victim. Not having a body takes away a lot of the risk of magic jar (for example, if your body or the Gem is too far away when the spell is dispelled or destroyed, the body of the caster dies.) Maybe have the penalty be that he loses some of his life force that allows him to stay 'alive'. Each time the spell fails (if he's in a body and it dies and the gem is too far away), reduce his charisma by 1d6. When it reaches 0, he can't hold himself together any longer and dies permanently. [/QUOTE]
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