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D&D 5E Ghosts of Dragonspear Castle Pointers

Hutchimus Prime

Adventurer
I'll be running the last of the four Ghosts of Dragonspear Castle adventures this weekend (spoilers on). I was wondering if anyone who has run it has come up with a way of foreshadowing the workaround to Isteval sacrificing himself at the end? I know the adventure itself suggests something, but I'm worried my PCs won't pick up on it and I'd like to give them every chance to.
 

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I'll be running the last of the four Ghosts of Dragonspear Castle adventures this weekend (spoilers on). I was wondering if anyone who has run it has come up with a way of foreshadowing the workaround to Isteval sacrificing himself at the end? I know the adventure itself suggests something, but I'm worried my PCs won't pick up on it and I'd like to give them every chance to.
I wouldn't give them too many hints. Figuring it out should be an accomplishment and at the end of the day the occasional defeats makes the victories all the sweeter.
 

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