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Ghosts of Dragonspear Castle - what did you think?
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<blockquote data-quote="Majoru Oakheart" data-source="post: 6241411" data-attributes="member: 5143"><p>It depends on the players. My players know there will be at least some railroading going on. If we sit down, I tell them that I'm running the Return to the Temple of Elemental Evil or the Labyrinth of Madness. They know that they'll be going into the Temple of the Labyrinth and will have to find their way to the end using their wits and their abilities. They know the adventure likely won't be about them running for Mayor of a town. They know that as part of playing the game they've already agreed to have their characters follow the plot, at least mostly. There's some wiggle room in most adventures for players to cut their own swath. But it'll be small changes, not world changing.</p><p></p><p>I think what you are looking for is more a setting with a short plot hook than it is an adventure. When I purchase an adventure it's because I'm not that great at making things up on the fly and I don't want to put a lot of effort into running the game. I want the adventures to give me a bunch of NPCs and tell me what their motivations and actions are. I want the adventure to not only give me a plot, but a series of events that help that plot advance.</p><p></p><p>Either way, I really like this adventure. It's got a lot of interesting twists and turns. It has some interesting NPCs and a plot that although straightforward makes a couple of twists on the standard "collect some items" plot.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 6241411, member: 5143"] It depends on the players. My players know there will be at least some railroading going on. If we sit down, I tell them that I'm running the Return to the Temple of Elemental Evil or the Labyrinth of Madness. They know that they'll be going into the Temple of the Labyrinth and will have to find their way to the end using their wits and their abilities. They know the adventure likely won't be about them running for Mayor of a town. They know that as part of playing the game they've already agreed to have their characters follow the plot, at least mostly. There's some wiggle room in most adventures for players to cut their own swath. But it'll be small changes, not world changing. I think what you are looking for is more a setting with a short plot hook than it is an adventure. When I purchase an adventure it's because I'm not that great at making things up on the fly and I don't want to put a lot of effort into running the game. I want the adventures to give me a bunch of NPCs and tell me what their motivations and actions are. I want the adventure to not only give me a plot, but a series of events that help that plot advance. Either way, I really like this adventure. It's got a lot of interesting twists and turns. It has some interesting NPCs and a plot that although straightforward makes a couple of twists on the standard "collect some items" plot. [/QUOTE]
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Ghosts of Dragonspear Castle - what did you think?
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