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Ghosts of Saltmarsh: First Impressions
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<blockquote data-quote="Jay Verkuilen" data-source="post: 7779683" data-attributes="member: 6873517"><p>The parallels between the Greyhawk and Realms pantheons are not exact but as you might suspect there are </p><p></p><p>Greyhawk had four main human cultures which provided gods: The Bakluni, Suel, Oeridian, and Flan, so there are often duplication among different gods. There's no notion of "portfolio" as in the Realms. In addition, there are "common" gods some of whom have no particular attachment to a particular culture. I forget the cultural origin of Keoland, but it's probably Oeridian. I don't really recall what gods would be common in the area but the older Greyhawk material which you can find fairly easily will say, at least to some degree. </p><p></p><p>Procan: God of the Sea (can't remember) </p><p>Pelor: God of the Sun (Flan, Neutral Good, parallel to Lathander)</p><p>Hieroneous: God of Law and Justice (Oeridian, Lawful Good, parallel to Torm)</p><p>Erythnul: God of Slaughter (Oeridian, Chaotic Evil, parallel to Malar)</p><p>Nerull: God of Death (Flan, Neutral Evil, parallel to Myrkul, maybe)</p><p>Incabulos: God of Plague (not sure origin, Neutral Evil, parallel to Talona)</p><p>Boccob: God of Magic (not sure origin, Neutral, parallel to Ao... maybe)</p><p>Beory: Earth Mother (Flan, Neutral Good, parallel to Chauntea)</p><p>St. Cuthbert: Righteousness (no culture, Lawful Neutral, parallel to Torm)</p><p>etc. See <a href="https://en.wikipedia.org/wiki/Greyhawk_deities" target="_blank">here</a> for more.</p><p></p><p>Depending on where things are set in the Greyhawk timeline, you can have different faiths be stronger or weaker and you can certainly have local variation. In Saltmarsh I'd suspect that Procan would be fairly commonly worshipped, along with some of the other common gods Beory and Pelor. </p><p></p><p>The evil gods aren't really worshipped, but more propitiated and their faith is illegal in most good to neutral lands, which Keoland certainly is. But Saltmarsh is kind of a backwater, so you could have secret cults or have the local clergy of Procan engage in some of the extortion that clergy of Umberlee do, maybe on the sly. It would actually be a pretty cool story motivation for a Cleric or Paladin of Procan to deal with the renegade clergy.</p></blockquote><p></p>
[QUOTE="Jay Verkuilen, post: 7779683, member: 6873517"] The parallels between the Greyhawk and Realms pantheons are not exact but as you might suspect there are Greyhawk had four main human cultures which provided gods: The Bakluni, Suel, Oeridian, and Flan, so there are often duplication among different gods. There's no notion of "portfolio" as in the Realms. In addition, there are "common" gods some of whom have no particular attachment to a particular culture. I forget the cultural origin of Keoland, but it's probably Oeridian. I don't really recall what gods would be common in the area but the older Greyhawk material which you can find fairly easily will say, at least to some degree. Procan: God of the Sea (can't remember) Pelor: God of the Sun (Flan, Neutral Good, parallel to Lathander) Hieroneous: God of Law and Justice (Oeridian, Lawful Good, parallel to Torm) Erythnul: God of Slaughter (Oeridian, Chaotic Evil, parallel to Malar) Nerull: God of Death (Flan, Neutral Evil, parallel to Myrkul, maybe) Incabulos: God of Plague (not sure origin, Neutral Evil, parallel to Talona) Boccob: God of Magic (not sure origin, Neutral, parallel to Ao... maybe) Beory: Earth Mother (Flan, Neutral Good, parallel to Chauntea) St. Cuthbert: Righteousness (no culture, Lawful Neutral, parallel to Torm) etc. See [URL="https://en.wikipedia.org/wiki/Greyhawk_deities"]here[/URL] for more. Depending on where things are set in the Greyhawk timeline, you can have different faiths be stronger or weaker and you can certainly have local variation. In Saltmarsh I'd suspect that Procan would be fairly commonly worshipped, along with some of the other common gods Beory and Pelor. The evil gods aren't really worshipped, but more propitiated and their faith is illegal in most good to neutral lands, which Keoland certainly is. But Saltmarsh is kind of a backwater, so you could have secret cults or have the local clergy of Procan engage in some of the extortion that clergy of Umberlee do, maybe on the sly. It would actually be a pretty cool story motivation for a Cleric or Paladin of Procan to deal with the renegade clergy. [/QUOTE]
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