Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Ghosts of Saltmarsh
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jester David" data-source="post: 7621063" data-attributes="member: 37579"><p><strong>4 out of 5 rating for Ghosts of Saltmarsh</strong></p><p></p><p>This book is what <em>Tales From the Yawning Portal </em><strong>should </strong>have been. It’s not just random adventures slapped together but a series that is connected, both thematically and potentially as a campaign. And the inclusion of lesser known adventures great.</p><p></p><p>Ostensibly, the selling feature of this book is it’s a way to introduce the new generation of gamers to “classic” adventures. Which is a noble goal. But… the adventures still need to be <u>good</u>. Fun to play. If they feel dated then you’ve just ruined these adventures for this generation. It’d be silly to have a book of adventures that make use of old rule design (like THAC0 or quadratic wizards). So why is it okay employ old adventure design? That feels weird.</p><p></p><p>Sadly, because the book only makes use of old adventures, none of them take advantage of the ship combat rules. Even the brand new underwater locations featured in that section don’t really make use of ships! The book could have easily dropped the 8 pages for <em>Salvage Operation</em> or ten pages for<em> Isle of the Abbey</em> and maybe added a ship combat scene to one of the other adventures. Such as further expanding the climax to<em> The Final Enemy</em>, perhaps having a player controlled sailing ship facing a sahuagin-trained giant octopus.</p><p></p><p>The adventures are hit-and-miss, with most of the more recent ones being arguably better. However, the introductory adventure is one of those surprising classic that deserves it’s reputation and is still highly playable. And a couple of the middle adventures can easily be adapted or incorporated into an existing campaign, especially if you need an island dungeon quickly or high sea encounter.</p><p></p><p>Read my full review <strong><em><a href="http://www.5mwd.com/archives/5477" target="_blank">here</a></em></strong>.</p></blockquote><p></p>
[QUOTE="Jester David, post: 7621063, member: 37579"] [b]4 out of 5 rating for Ghosts of Saltmarsh[/b] This book is what [I]Tales From the Yawning Portal [/I][B]should [/B]have been. It’s not just random adventures slapped together but a series that is connected, both thematically and potentially as a campaign. And the inclusion of lesser known adventures great. Ostensibly, the selling feature of this book is it’s a way to introduce the new generation of gamers to “classic” adventures. Which is a noble goal. But… the adventures still need to be [U]good[/U]. Fun to play. If they feel dated then you’ve just ruined these adventures for this generation. It’d be silly to have a book of adventures that make use of old rule design (like THAC0 or quadratic wizards). So why is it okay employ old adventure design? That feels weird. Sadly, because the book only makes use of old adventures, none of them take advantage of the ship combat rules. Even the brand new underwater locations featured in that section don’t really make use of ships! The book could have easily dropped the 8 pages for [I]Salvage Operation[/I] or ten pages for[I] Isle of the Abbey[/I] and maybe added a ship combat scene to one of the other adventures. Such as further expanding the climax to[I] The Final Enemy[/I], perhaps having a player controlled sailing ship facing a sahuagin-trained giant octopus. The adventures are hit-and-miss, with most of the more recent ones being arguably better. However, the introductory adventure is one of those surprising classic that deserves it’s reputation and is still highly playable. And a couple of the middle adventures can easily be adapted or incorporated into an existing campaign, especially if you need an island dungeon quickly or high sea encounter. Read my full review [B][I][URL="http://www.5mwd.com/archives/5477"]here[/URL][/I][/B]. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Ghosts of Saltmarsh
Top