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Ghostwalk. Is it any good?
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<blockquote data-quote="DoctorEvil" data-source="post: 1746100" data-attributes="member: 5364"><p>I have not used Ghostwalk in my campaign yet, but do have plans to. </p><p></p><p>The biggest benefit I saw was if every member of the party should <em>happen</em> to die, I have something to do with them other than start a new campaign now. But my plans have since evolved.</p><p></p><p>My party has made some pretty seriously powerful enemies. From a meta-game stand point they don't think the DM will let the powerful enemies come at them with both barrels and kill them, so they continue annoying the enemies. So, the enemies are sending their best at them and mostly likely the characters will end up dead. Due to some unique magic items the party has (but has not properly identified), their bodies will end up going through a dimensional "portal" (think the old bag of holding in a portable hole trick) and ending up in Manifest as Ghosts. Then the adventures will revolve around getting their bodies back from a secret sinister group that is holding them with nefarious purposes in mind (with nefarious purpose to be determined). </p><p></p><p>All in all, GW is on my short list of the many d20 products I own that have to get worked into my campaign somehow.</p></blockquote><p></p>
[QUOTE="DoctorEvil, post: 1746100, member: 5364"] I have not used Ghostwalk in my campaign yet, but do have plans to. The biggest benefit I saw was if every member of the party should [I]happen[/I] to die, I have something to do with them other than start a new campaign now. But my plans have since evolved. My party has made some pretty seriously powerful enemies. From a meta-game stand point they don't think the DM will let the powerful enemies come at them with both barrels and kill them, so they continue annoying the enemies. So, the enemies are sending their best at them and mostly likely the characters will end up dead. Due to some unique magic items the party has (but has not properly identified), their bodies will end up going through a dimensional "portal" (think the old bag of holding in a portable hole trick) and ending up in Manifest as Ghosts. Then the adventures will revolve around getting their bodies back from a secret sinister group that is holding them with nefarious purposes in mind (with nefarious purpose to be determined). All in all, GW is on my short list of the many d20 products I own that have to get worked into my campaign somehow. [/QUOTE]
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Ghostwalk. Is it any good?
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