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Ghostwalk -- Opinions?
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<blockquote data-quote="Bloodstone Mage" data-source="post: 958876" data-attributes="member: 12666"><p>While I don't own the book, I do plan to buy after I looked though it this past week. Right now, the book is on hold at my FLGS, so don't take too much care of my comments.</p><p>I've read a lot about this book, such as reviews and interviews with the authors (see below). They all seem to be very good, which contradicts the opinions I know personally who bought the book. They thought it was okay.</p><p>There is a hard-to-explain explanation of what to do when your character dies. I was introduced with this problem when I let a player this past weekend become a Ghostwalk ghost through a curse in a magical item. Should a character automatically gain a level when he/she dies? Or does the pre-Eidolon level character wander around the Material Plane without anything to do since they can't fully-manifest? IMO, I'd let the character fully-manifest and give him all of the benefits of being a ghost (incorporeality, ability to fully-manifest) without getting a level of Eidolon (which means no ghost feats and no additional BAB, HD, skill points, etc.).</p><p>The campaign information is great, but you wouldn't use most of it if you're going to integrate it with another campaign setting. That doesn't mean this material is useless; it provides a base for generating ideas for your own game. And you can just add Manifest into your setting. You don't have to use all of the nations and factions if you don't want to. But all of it certainly does get you thinking. Where do your characters go when they die?</p><p></p><p>Here's some useful links that can help influence your decision:</p><p><a href="http://www.wizards.com/default.asp?x=dnd/ps/20030601a" target="_blank">Ghostwalk Designers Interview</a> </p><p><a href="http://www.wizards.com/default.asp?x=dnd/ex/20030606a" target="_blank">Ghostwalk Excerpt</a> </p><p><a href="http://www.wizards.com/default.asp?x=dnd/we/20030607a" target="_blank">Ghostwalk Web Enhancement</a> </p><p><a href="http://www.wizards.com/default.asp?x=dnd/ag/20030615a" target="_blank">Ghostwalk Art Gallery</a> </p><p><a href="http://www.gamingreport.com/article.php?sid=8717" target="_blank">GamingReport.com: Ghostwalk Closer Look - Interior Images</a> </p><p><a href="http://www.seankreynolds.com/rpgfiles/ghostwalk/" target="_blank">Ghostwalk - SeanKReynolds.com</a></p></blockquote><p></p>
[QUOTE="Bloodstone Mage, post: 958876, member: 12666"] While I don't own the book, I do plan to buy after I looked though it this past week. Right now, the book is on hold at my FLGS, so don't take too much care of my comments. I've read a lot about this book, such as reviews and interviews with the authors (see below). They all seem to be very good, which contradicts the opinions I know personally who bought the book. They thought it was okay. There is a hard-to-explain explanation of what to do when your character dies. I was introduced with this problem when I let a player this past weekend become a Ghostwalk ghost through a curse in a magical item. Should a character automatically gain a level when he/she dies? Or does the pre-Eidolon level character wander around the Material Plane without anything to do since they can't fully-manifest? IMO, I'd let the character fully-manifest and give him all of the benefits of being a ghost (incorporeality, ability to fully-manifest) without getting a level of Eidolon (which means no ghost feats and no additional BAB, HD, skill points, etc.). The campaign information is great, but you wouldn't use most of it if you're going to integrate it with another campaign setting. That doesn't mean this material is useless; it provides a base for generating ideas for your own game. And you can just add Manifest into your setting. You don't have to use all of the nations and factions if you don't want to. But all of it certainly does get you thinking. Where do your characters go when they die? Here's some useful links that can help influence your decision: [URL=http://www.wizards.com/default.asp?x=dnd/ps/20030601a]Ghostwalk Designers Interview[/URL] [URL=http://www.wizards.com/default.asp?x=dnd/ex/20030606a]Ghostwalk Excerpt[/URL] [URL=http://www.wizards.com/default.asp?x=dnd/we/20030607a]Ghostwalk Web Enhancement[/URL] [URL=http://www.wizards.com/default.asp?x=dnd/ag/20030615a]Ghostwalk Art Gallery[/URL] [URL=http://www.gamingreport.com/article.php?sid=8717]GamingReport.com: Ghostwalk Closer Look - Interior Images[/URL] [URL=http://www.seankreynolds.com/rpgfiles/ghostwalk/]Ghostwalk - SeanKReynolds.com[/URL] [/QUOTE]
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