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Ghostwalk+Shackled City
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<blockquote data-quote="Odhanan" data-source="post: 2809053" data-attributes="member: 12324"><p>Ghostwalk is part of my D&D/AE homebrew setting. It is actually useful to get some locations where ghosts can be material. Much like smaller Manifest wards. I use a device called a soulstone personally. This looks like a levitating obelisk most of the time (because it was used in a variety of rituals by mages from an ancient guild of the setting), but this isn't the only form in which you could encounter it. It is actually a sort of crystal that shines from within. Some solid Essentia, so to speak - I also use soulstones as a plot device to use Magic of Incarnum. Maybe some soulstones are located under and around Cauldron?</p><p></p><p>Anyway. The only advice I can think of is: don't make it too hard on the spirit to come back to the PCs party. This is kind of a waste of time that can be frustrating on the player - the goal after all is to allow players to play dead characters, instead of creating multiple obstacles that slow down the campaign too much.</p><p></p><p>If you have any specific areas where you'd like some feedback, please let me know. Perhaps I can help. Merry Christmas! B.P.</p></blockquote><p></p>
[QUOTE="Odhanan, post: 2809053, member: 12324"] Ghostwalk is part of my D&D/AE homebrew setting. It is actually useful to get some locations where ghosts can be material. Much like smaller Manifest wards. I use a device called a soulstone personally. This looks like a levitating obelisk most of the time (because it was used in a variety of rituals by mages from an ancient guild of the setting), but this isn't the only form in which you could encounter it. It is actually a sort of crystal that shines from within. Some solid Essentia, so to speak - I also use soulstones as a plot device to use Magic of Incarnum. Maybe some soulstones are located under and around Cauldron? Anyway. The only advice I can think of is: don't make it too hard on the spirit to come back to the PCs party. This is kind of a waste of time that can be frustrating on the player - the goal after all is to allow players to play dead characters, instead of creating multiple obstacles that slow down the campaign too much. If you have any specific areas where you'd like some feedback, please let me know. Perhaps I can help. Merry Christmas! B.P. [/QUOTE]
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