Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- individual adventure modules! An all-new collection of digest-sized D&D adventures designed to plug in to your game.
Community
General Tabletop Discussion
*TTRPGs General
Ghostwalk, Whats your take?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bloodstone Mage" data-source="post: 973121" data-attributes="member: 12666"><p>Grr...(**jealous look on face**)</p><p></p><p>j/k. I bought my copy yesterday, and I'm glad I did. It's a great book, and I have to say that this book (along with Coruscant and the Core Worlds) are among the best done products from Wizards of the Coast.</p><p>I'm posted my idea earlier, but I'm going to introduce an experience (which I had originally called "Agony") that people go through when they die. This experience is so horrible that some ghosts aren't able to cope with emotions or social interaction, thus creates a stereotype for ghosts and they become prejudiced against (because they're lunatics). Other ghosts don't remember the experience at all, and they lead normal lives, er, I mean, afterlives. When ghosts go through their epiphany and reunite with their bodies, the Agony is supressed into their subconscious, making an even smaller majority of living people remembering Agony (usually, those few experience it through repeating dreams). Also, I had planned to use Sanity Points with this, but decided against it, but I'm still willing to use the insanity guidelines in Call of Cthulhu (strangely written by Monte while he was writing Ghostwalk).</p><p>I might chicken out of using this idea, though. But hey, who knows?</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="Bloodstone Mage, post: 973121, member: 12666"] Grr...(**jealous look on face**) j/k. I bought my copy yesterday, and I'm glad I did. It's a great book, and I have to say that this book (along with Coruscant and the Core Worlds) are among the best done products from Wizards of the Coast. I'm posted my idea earlier, but I'm going to introduce an experience (which I had originally called "Agony") that people go through when they die. This experience is so horrible that some ghosts aren't able to cope with emotions or social interaction, thus creates a stereotype for ghosts and they become prejudiced against (because they're lunatics). Other ghosts don't remember the experience at all, and they lead normal lives, er, I mean, afterlives. When ghosts go through their epiphany and reunite with their bodies, the Agony is supressed into their subconscious, making an even smaller majority of living people remembering Agony (usually, those few experience it through repeating dreams). Also, I had planned to use Sanity Points with this, but decided against it, but I'm still willing to use the insanity guidelines in Call of Cthulhu (strangely written by Monte while he was writing Ghostwalk). I might chicken out of using this idea, though. But hey, who knows? Cheers! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Ghostwalk, Whats your take?
Top