Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Ghostwalker Problems - How balanced is this ?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="uzagi_akimbo" data-source="post: 1646814" data-attributes="member: 15945"><p>After a player fatality without recourse (taken down and consumed by Greenslime, of all things at 12th level ) IMC, the player now proposed a concept for a 'Ghostwalker' (from S&F). Looking over the class and concept, which I like, two puzzling questions still raised themselves, which I hope someone can clarify for me, before I do a rash rework of the PC.</p><p></p><p>a) <em>Anonymity : The Ghostwalker benefits from anonymity, but should his name ever become known to his foes, his powers are weakened. On those enemies, who know his name, his resolute aura no longer functions. If they are hostile, he can no longer feign death, become ethreal or shadow walk in their presence (to a distance of 100 feet ) and his painful reckoning bonus, if any, is halved against him</em> </p><p></p><p>First off - what real name are we talking about here ? I assume, they mean the birth/given name of any character. So what is the problem for him to assume an alias, or nickname and bury his true identity deeply (which might be real easy, given the distances traveled IMC ), which could be really easy, say if he was evil in the first place. Or does he have to remain _entirely_ nameless, a threatening and menacing presence, even who's friends should be wary to mention his assumed "handle" as not to rob him of his powers ?</p><p></p><p>b) <em>If the Ghostwalker loses more than 50% of his normal hitpoints in one encounter (and survives), he gains this bonus to AC, attack and damage rolls when he faces the specific foe(s) that he fought in the initial encounter.</em> </p><p></p><p>Soooo. For one, does he get the bonus immediately after losing 50% plus of his HP in one encounter, or only in the next and any possibly following encounters ? </p><p>And, besides this, does the bonus apply only to the very specific foes faced and fought in that initial encounter _or_ does he benefit from it for the whole encounter (say again a company of new henchmen ) until he has defeated the specific foes ? E.g. can he just slaughter (the bonus is basically +1/level of Ghostwalker - IMC I am looking at a guy who, in theory, has +5 to +6 to all attack rolls, damage and AC in such situations) each and every other combatant on the battlefield until, in the end, he takes down his enemy ?</p><p></p><p>I love the idea of the character, but I somehow get the feeling that there is something nastily broken about this prestige class. Care to comment ?</p></blockquote><p></p>
[QUOTE="uzagi_akimbo, post: 1646814, member: 15945"] After a player fatality without recourse (taken down and consumed by Greenslime, of all things at 12th level ) IMC, the player now proposed a concept for a 'Ghostwalker' (from S&F). Looking over the class and concept, which I like, two puzzling questions still raised themselves, which I hope someone can clarify for me, before I do a rash rework of the PC. a) [I]Anonymity : The Ghostwalker benefits from anonymity, but should his name ever become known to his foes, his powers are weakened. On those enemies, who know his name, his resolute aura no longer functions. If they are hostile, he can no longer feign death, become ethreal or shadow walk in their presence (to a distance of 100 feet ) and his painful reckoning bonus, if any, is halved against him[/I] First off - what real name are we talking about here ? I assume, they mean the birth/given name of any character. So what is the problem for him to assume an alias, or nickname and bury his true identity deeply (which might be real easy, given the distances traveled IMC ), which could be really easy, say if he was evil in the first place. Or does he have to remain _entirely_ nameless, a threatening and menacing presence, even who's friends should be wary to mention his assumed "handle" as not to rob him of his powers ? b) [I]If the Ghostwalker loses more than 50% of his normal hitpoints in one encounter (and survives), he gains this bonus to AC, attack and damage rolls when he faces the specific foe(s) that he fought in the initial encounter.[/I] Soooo. For one, does he get the bonus immediately after losing 50% plus of his HP in one encounter, or only in the next and any possibly following encounters ? And, besides this, does the bonus apply only to the very specific foes faced and fought in that initial encounter _or_ does he benefit from it for the whole encounter (say again a company of new henchmen ) until he has defeated the specific foes ? E.g. can he just slaughter (the bonus is basically +1/level of Ghostwalker - IMC I am looking at a guy who, in theory, has +5 to +6 to all attack rolls, damage and AC in such situations) each and every other combatant on the battlefield until, in the end, he takes down his enemy ? I love the idea of the character, but I somehow get the feeling that there is something nastily broken about this prestige class. Care to comment ? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Ghostwalker Problems - How balanced is this ?
Top