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Ghoulish template
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<blockquote data-quote="Devon" data-source="post: 222058" data-attributes="member: 1446"><p>Hi, folks,</p><p></p><p>I don't recall if this has been done already, but it seems like we should know how to make ghouls out of non-humans. </p><p></p><p>Please let me know if I'm on the right track. I avoided changing saves, skills and feats, per the example of the Ghost template, but I'll listen to any proposal that these things change over when someone becomes a ghoul. As it is, you can pretty much reverse engineer a standard ghoul by applying this template to a 0th-level human.</p><p></p><p>- Devon</p><p></p><p>Ghoulish Template</p><p>"Ghoulish" is a template that can be applied to any humanoid or monstrous humanoid, hereinafter referred to as the "base creature."</p><p></p><p>Hit Dice: Increase hit dice total by 1 and change dice to d12.</p><p></p><p>Initiative: as base creature, adjusted for Dex increase.</p><p></p><p>Speed: As base creature.</p><p></p><p>AC: Natural armor improves by +2.</p><p></p><p>Damage: Ghoulish creatures have bite and claw attacks. If the base creature does not have these attack forms, use the damage values in the table below. Otherwise, use the values below or the base creature's damage, whichever is greater. The ghoulish creature retains all other melee attacks, within reason.</p><p></p><p>Size Bite Damage Claw Damage</p><p>Fine 1 -</p><p>Diminutive 1d2 1</p><p>Tiny 1d3 1d2</p><p>Small 1d4 1d3</p><p>Medium-size 1d6 1d4</p><p>Large 1d8 1d6</p><p>Huge 2d6 2d8</p><p>Gargantuan 2d8 2d6</p><p>Colossal 4d6 2d8</p><p></p><p>Special attacks: A ghoulish creature loses all extraordinary, supernatural and spell-like abilities, but gains the following special attacks:</p><p></p><p>Paralysis (Ex): Those hit by a ghoulish creature's bite or claw attack must succeed at a Fortitude save (DC 10 + 1/2 HD + Cha bonus) or be paralyzed for 1d6+2 minutes. Elves are immune to this paralysis.</p><p></p><p>Create Spawn (Su): In most cases, ghouls devour those they kill. From time to time, however, the bodies of their humanoid victims lie where they fell, to rise as ghouls themselves in 1d4 days. Casting protection from evil on a body before the end of that time averts the transformation.</p><p></p><p>Special Qualities: The ghoulish creature gains the undead type, and +2 turn resistance.</p><p></p><p>Saves: Same as the base creature, modified by ability score changes.</p><p></p><p>Abilities: Undead have no Constitution score; otherwise, abilities are modified as follows: Str +3, Dex +5, Con --, Int +3, Wis +4, Cha +6.</p><p></p><p>Skills: As base creature.</p><p>Feats: As base creature.</p><p>Climate/Terrain: any lang or underground</p><p>Organization: Solitary, gang (2-4), or pack (7-12)</p><p>Challenge Rating: +1</p><p>Treasure: None</p><p>Alignment: Always chaotic evil</p><p>Advancement: As base creature.</p></blockquote><p></p>
[QUOTE="Devon, post: 222058, member: 1446"] Hi, folks, I don't recall if this has been done already, but it seems like we should know how to make ghouls out of non-humans. Please let me know if I'm on the right track. I avoided changing saves, skills and feats, per the example of the Ghost template, but I'll listen to any proposal that these things change over when someone becomes a ghoul. As it is, you can pretty much reverse engineer a standard ghoul by applying this template to a 0th-level human. - Devon Ghoulish Template "Ghoulish" is a template that can be applied to any humanoid or monstrous humanoid, hereinafter referred to as the "base creature." Hit Dice: Increase hit dice total by 1 and change dice to d12. Initiative: as base creature, adjusted for Dex increase. Speed: As base creature. AC: Natural armor improves by +2. Damage: Ghoulish creatures have bite and claw attacks. If the base creature does not have these attack forms, use the damage values in the table below. Otherwise, use the values below or the base creature's damage, whichever is greater. The ghoulish creature retains all other melee attacks, within reason. Size Bite Damage Claw Damage Fine 1 - Diminutive 1d2 1 Tiny 1d3 1d2 Small 1d4 1d3 Medium-size 1d6 1d4 Large 1d8 1d6 Huge 2d6 2d8 Gargantuan 2d8 2d6 Colossal 4d6 2d8 Special attacks: A ghoulish creature loses all extraordinary, supernatural and spell-like abilities, but gains the following special attacks: Paralysis (Ex): Those hit by a ghoulish creature's bite or claw attack must succeed at a Fortitude save (DC 10 + 1/2 HD + Cha bonus) or be paralyzed for 1d6+2 minutes. Elves are immune to this paralysis. Create Spawn (Su): In most cases, ghouls devour those they kill. From time to time, however, the bodies of their humanoid victims lie where they fell, to rise as ghouls themselves in 1d4 days. Casting protection from evil on a body before the end of that time averts the transformation. Special Qualities: The ghoulish creature gains the undead type, and +2 turn resistance. Saves: Same as the base creature, modified by ability score changes. Abilities: Undead have no Constitution score; otherwise, abilities are modified as follows: Str +3, Dex +5, Con --, Int +3, Wis +4, Cha +6. Skills: As base creature. Feats: As base creature. Climate/Terrain: any lang or underground Organization: Solitary, gang (2-4), or pack (7-12) Challenge Rating: +1 Treasure: None Alignment: Always chaotic evil Advancement: As base creature. [/QUOTE]
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