Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
GHOULS! Help me scare the crap out of my players.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="gamerprinter" data-source="post: 4852916" data-attributes="member: 50895"><p><strong>from a Dragon Magazine halloween edition.</strong></p><p></p><p>I don't remember which Dragon magazine issue it was, but it was definitely a Halloween issue (I always only purchased the Halloween edition of Dragon magazine, when I did buy them.)</p><p> </p><p>There was an article about "Shadow Ghouls", apparently first created by a powerful Lich (Cult of the White Bat, if I remember right), where Shadow Ghouls retained their previous intelligence, class, feats and skills they had while living.</p><p> </p><p>Once bitten by a ghoul, a Shadow Ghoul could play "mentor", and help guide the recently ghoul bitten in the transition to undead status. After the period of mentorship, which lasts until completely converted to Ghoul status, then the afflicted person makes a saving throw to see whether they've lost their mind and become a standard ghoul.</p><p> </p><p>If they make their save (?) then though they have ghoul form, they retain their previous intelligence and become a member of the Shadow Ghoul army. Not only do shadow ghouls retain their class, they can continue to rise in levels with experience - as if they were still alive.</p><p> </p><p>Shadow Ghouls only help those afflicted that seem usable candidates for the Shadow Ghoul Army - mostly being spellcasters or having some unique talent usable by them. All others are allowed normal transition without "mentorship" to normal ghoul status.</p><p> </p><p>The Army of Shadow Ghouls, work to invade worlds, take captives, create enslaved living females to produce children as both a food source and possible add-on to the Shadow Ghoul army. Of course too many Shadow Ghouls would prove unsustainable, so the "mentored" conversion is only applied to the most advantageous new members.</p><p> </p><p>I've always thought this kind of ghoul was extra "scary and thought provoking" for a D&D scenario.</p><p> </p><p>GP</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 4852916, member: 50895"] [b]from a Dragon Magazine halloween edition.[/b] I don't remember which Dragon magazine issue it was, but it was definitely a Halloween issue (I always only purchased the Halloween edition of Dragon magazine, when I did buy them.) There was an article about "Shadow Ghouls", apparently first created by a powerful Lich (Cult of the White Bat, if I remember right), where Shadow Ghouls retained their previous intelligence, class, feats and skills they had while living. Once bitten by a ghoul, a Shadow Ghoul could play "mentor", and help guide the recently ghoul bitten in the transition to undead status. After the period of mentorship, which lasts until completely converted to Ghoul status, then the afflicted person makes a saving throw to see whether they've lost their mind and become a standard ghoul. If they make their save (?) then though they have ghoul form, they retain their previous intelligence and become a member of the Shadow Ghoul army. Not only do shadow ghouls retain their class, they can continue to rise in levels with experience - as if they were still alive. Shadow Ghouls only help those afflicted that seem usable candidates for the Shadow Ghoul Army - mostly being spellcasters or having some unique talent usable by them. All others are allowed normal transition without "mentorship" to normal ghoul status. The Army of Shadow Ghouls, work to invade worlds, take captives, create enslaved living females to produce children as both a food source and possible add-on to the Shadow Ghoul army. Of course too many Shadow Ghouls would prove unsustainable, so the "mentored" conversion is only applied to the most advantageous new members. I've always thought this kind of ghoul was extra "scary and thought provoking" for a D&D scenario. GP [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
GHOULS! Help me scare the crap out of my players.
Top