pukunui
Legend
Hey all,
I'm looking for some help fleshing out a short scene involving some ghouls attacking the PCs while they're on a river barge.
This is for my Hoard of the Dragon Queen campaign, and the PCs are going to be traveling by barge on the River Chionthar from Berdusk to Elturel. The book states that the magical, undead-hurting second sun in Elturgard is visible in "almost every corner" of the realm, so I'm thinking that one of the many snaky turns in the river is one of the corners where it's not visible.
As the PCs travel downriver on the barge, which is manned by a crew of three NPC sailors and travels at 4 mph, they enter this shadowed region, where they find another barge has been run aground. The crew will stop - or at least slow down - to see if there are any survivors, giving the ghouls in the water a chance to swarm aboard and attack.
The goal here is twofold: Prevent the ghouls from killing the crew so they can steer the boat around the next bend and back into the magical light, which will drive any surviving ghouls away. I obviously can't *force* the PCs to make a run for it, especially if they're stuck on a boat, but the main idea is just that, if they can't defeat the monsters quickly, then as long as they can keep the boat on the river, they'll make it to safety after X number of rounds.
Pretty simple, but I feel like I could use some help fleshing it out to make sure it's memorable and exciting.
I've got four 4th level PCs consisting of a dwarf evoker wizard, a goliath moon druid, an elf arcane trickster, and a human champion fighter.
I'll probably be running this on Saturday, so any help anyone can give me as soon as would be most appreciated. Thanks!
EDIT: Alternatively, I could have a ghost try to possess the crewman operating the tiller in an attempt to run the ship aground.
I'm looking for some help fleshing out a short scene involving some ghouls attacking the PCs while they're on a river barge.
This is for my Hoard of the Dragon Queen campaign, and the PCs are going to be traveling by barge on the River Chionthar from Berdusk to Elturel. The book states that the magical, undead-hurting second sun in Elturgard is visible in "almost every corner" of the realm, so I'm thinking that one of the many snaky turns in the river is one of the corners where it's not visible.
As the PCs travel downriver on the barge, which is manned by a crew of three NPC sailors and travels at 4 mph, they enter this shadowed region, where they find another barge has been run aground. The crew will stop - or at least slow down - to see if there are any survivors, giving the ghouls in the water a chance to swarm aboard and attack.
The goal here is twofold: Prevent the ghouls from killing the crew so they can steer the boat around the next bend and back into the magical light, which will drive any surviving ghouls away. I obviously can't *force* the PCs to make a run for it, especially if they're stuck on a boat, but the main idea is just that, if they can't defeat the monsters quickly, then as long as they can keep the boat on the river, they'll make it to safety after X number of rounds.
Pretty simple, but I feel like I could use some help fleshing it out to make sure it's memorable and exciting.
I've got four 4th level PCs consisting of a dwarf evoker wizard, a goliath moon druid, an elf arcane trickster, and a human champion fighter.
I'll probably be running this on Saturday, so any help anyone can give me as soon as would be most appreciated. Thanks!
EDIT: Alternatively, I could have a ghost try to possess the crewman operating the tiller in an attempt to run the ship aground.
Last edited: