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ghouls in the water
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<blockquote data-quote="Wik" data-source="post: 6697130" data-attributes="member: 40177"><p>Oo! Lacedons! The last time we fought them, we were in an airship and dropped anchor in the ocean. During the night, they climbed up the anchor and attacked us. It was AWESOME. </p><p></p><p>So, a few ideas: </p><p></p><p>First, a barge isn't really a boat. They move differently on the water, etc. Don't know if you care about that sort of thing. If you wanna play loosey-goosey with it, that's cool. But there are different ways you can treat each. For example, if you put a hole in the deck of a barge, it might not sink. Do it to a boat's hull, and there will be trouble. </p><p></p><p>I think a neat way to do it could be to have at least one or two members of the last crew left alive, to be used as bait. As the PCs go to rescue the stranded sailors (who, naturally, have had their tongues cut out and eaten so they can't shout warnings!), one of the ghouls, pretending to be a body, gets the drop on a would-be rescuer. </p><p></p><p>The Lacedons attack in two forces - one from the shore, and one from the back of the barge, climbing on deck on the second round after the PCs have committed their forces. XP-wise, for this to work, I'd have a lot of ghouls - say, two "easy" encounters that are seperated by a round or two of combat. </p><p></p><p>As a nice, "rat bastard GM" touch, you could have a ghoul on deck whose entire goal is to push paralyzed PCs into the water... where a third ghoul is waiting to tear victims apart.</p></blockquote><p></p>
[QUOTE="Wik, post: 6697130, member: 40177"] Oo! Lacedons! The last time we fought them, we were in an airship and dropped anchor in the ocean. During the night, they climbed up the anchor and attacked us. It was AWESOME. So, a few ideas: First, a barge isn't really a boat. They move differently on the water, etc. Don't know if you care about that sort of thing. If you wanna play loosey-goosey with it, that's cool. But there are different ways you can treat each. For example, if you put a hole in the deck of a barge, it might not sink. Do it to a boat's hull, and there will be trouble. I think a neat way to do it could be to have at least one or two members of the last crew left alive, to be used as bait. As the PCs go to rescue the stranded sailors (who, naturally, have had their tongues cut out and eaten so they can't shout warnings!), one of the ghouls, pretending to be a body, gets the drop on a would-be rescuer. The Lacedons attack in two forces - one from the shore, and one from the back of the barge, climbing on deck on the second round after the PCs have committed their forces. XP-wise, for this to work, I'd have a lot of ghouls - say, two "easy" encounters that are seperated by a round or two of combat. As a nice, "rat bastard GM" touch, you could have a ghoul on deck whose entire goal is to push paralyzed PCs into the water... where a third ghoul is waiting to tear victims apart. [/QUOTE]
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