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ghouls in the water
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<blockquote data-quote="pukunui" data-source="post: 6697164" data-attributes="member: 54629"><p>That does sound awesome! </p><p></p><p>All I could find about the River Chionthar is that "barges" can make it all the way up to Iriaebor. It could be a keelboat instead, though, but that only requires a crew of one. I thought a barge made more sense since it needs a bigger crew and can therefore be operated for 24 hours a day (thanks to that perpetual daylight!). I realize that going upstream would require the barge to be pulled by horses or something, but going downriver they can just use the current. </p><p></p><p>Having a survivor or two would certainly make the PCs more inclined to stop ... but I'm not sure how I'd be able to work the "undead-killing light" angle of it, unless the number of ghouls was simply overwhelming and the locals were all frantic to get out of there, survivors be damned! In fact, they might leave the PCs stranded in their hurry to get around the bend and back into the light ...</p><p></p><p>I suppose if they got stranded, they could then make a run for it and hope to get to a point where they could see the light before the ghouls got them all. Or it could even just be that the light is blocked by thick fog, and if the PCs are getting their butts kicked by the ghouls, then I could have some of the light break through the fog and drive the ghouls away.</p><p></p><p></p><p>Good point!</p></blockquote><p></p>
[QUOTE="pukunui, post: 6697164, member: 54629"] That does sound awesome! All I could find about the River Chionthar is that "barges" can make it all the way up to Iriaebor. It could be a keelboat instead, though, but that only requires a crew of one. I thought a barge made more sense since it needs a bigger crew and can therefore be operated for 24 hours a day (thanks to that perpetual daylight!). I realize that going upstream would require the barge to be pulled by horses or something, but going downriver they can just use the current. Having a survivor or two would certainly make the PCs more inclined to stop ... but I'm not sure how I'd be able to work the "undead-killing light" angle of it, unless the number of ghouls was simply overwhelming and the locals were all frantic to get out of there, survivors be damned! In fact, they might leave the PCs stranded in their hurry to get around the bend and back into the light ... I suppose if they got stranded, they could then make a run for it and hope to get to a point where they could see the light before the ghouls got them all. Or it could even just be that the light is blocked by thick fog, and if the PCs are getting their butts kicked by the ghouls, then I could have some of the light break through the fog and drive the ghouls away. Good point! [/QUOTE]
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ghouls in the water
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