Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Giant Boulder vs. Immovable Rod
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ruin Explorer" data-source="post: 8024241" data-attributes="member: 18"><p>This seems very like the sort of solution my players would tend to come up with. You're right re: these balls typically being barely able to fit in the corridor - and yeah that would mean they were easy to jam up, and easy to predictably dodge - i.e. by laying down (or in this case, ducking slightly if tall). If they were bouncing down the corridor unpredictably, that'd be a different matter.</p><p></p><p>This is actually interesting because it reveals why in MMORPGs and the like, when you have boulder traps or similar, it's always multiple smaller boulders. One large boulder, if it could be avoided at all, would be utterly predictable and trivial to avoid once you knew about it (or even knew about that type of trap on general).</p><p></p><p></p><p></p><p>Yeah exactly. This rock is so huge it's actually a lot less threatening than a smaller one would be. You'd almost have to intentionally get hit by it - your natural instincts would get you out of the way if it's as slow as is being discussed.</p><p></p><p></p><p></p><p>Unless it's going incredibly fast, like, way more than 10ft/second, then they shouldn't need to save if the players actually say "we dodge to the side". If a player ums and ers about it, sure, an easy-ish save might be warranted, but the thing is 15' tall, so you barely even need to duck to avoid it, given it's a sphere, in a roughly square corridor, if you just move to the side, which, assuming the corridor is barely 15' wide and you're in the middle, takes under a second (just try walking 7.5'). If it's a total surprise and coming at level 30+ mph or something then a save might make sense, but 10'/second is 6.8mph.</p><p></p><p>This is kind of less of a trap and more of a feature.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8024241, member: 18"] This seems very like the sort of solution my players would tend to come up with. You're right re: these balls typically being barely able to fit in the corridor - and yeah that would mean they were easy to jam up, and easy to predictably dodge - i.e. by laying down (or in this case, ducking slightly if tall). If they were bouncing down the corridor unpredictably, that'd be a different matter. This is actually interesting because it reveals why in MMORPGs and the like, when you have boulder traps or similar, it's always multiple smaller boulders. One large boulder, if it could be avoided at all, would be utterly predictable and trivial to avoid once you knew about it (or even knew about that type of trap on general). Yeah exactly. This rock is so huge it's actually a lot less threatening than a smaller one would be. You'd almost have to intentionally get hit by it - your natural instincts would get you out of the way if it's as slow as is being discussed. Unless it's going incredibly fast, like, way more than 10ft/second, then they shouldn't need to save if the players actually say "we dodge to the side". If a player ums and ers about it, sure, an easy-ish save might be warranted, but the thing is 15' tall, so you barely even need to duck to avoid it, given it's a sphere, in a roughly square corridor, if you just move to the side, which, assuming the corridor is barely 15' wide and you're in the middle, takes under a second (just try walking 7.5'). If it's a total surprise and coming at level 30+ mph or something then a save might make sense, but 10'/second is 6.8mph. This is kind of less of a trap and more of a feature. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Giant Boulder vs. Immovable Rod
Top