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Giant Boulder vs. Immovable Rod
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<blockquote data-quote="JiffyPopTart" data-source="post: 8024714" data-attributes="member: 4881"><p>Real world story. I work in a warehouse. A "heavy" skid for me is 1500 or so pounds. I can move this around fairly easily with a pallet jack by hand, but it takes a little bit to get it moving. The wheels of the pallet jack aren't incredibly large and are coated in rubber.</p><p></p><p>If you somehow run over the SMALLEST THING (like, not exaggerating, a penny or computer screw) while moving that pallet jack the entire thing is IMMOBILIZED. No amount of brute force will get that 1500 pounds of servers up and over that penny. Its so ridiculous, but its true.</p><p></p><p>Unrelated to pennies and pallet jacks....if, as a player, I identified a trap and made a reasonable plan to avoid it killing me, I would expect the GM to render it safe or at least tell me that its not a guarantee that its safe before I trigger the trap. If the GM did a GOTCHA and ended up killing my PC off when the trap wasn't neutralized, then one of two things is going to result.</p><p></p><p>1. I don't want to play in that GMs game anymore.</p><p></p><p>2. If I do play in that GMs game I will check out of any scene involving traps. My character will go a different way (or even stay behind) rather than me interacting with the trap.</p></blockquote><p></p>
[QUOTE="JiffyPopTart, post: 8024714, member: 4881"] Real world story. I work in a warehouse. A "heavy" skid for me is 1500 or so pounds. I can move this around fairly easily with a pallet jack by hand, but it takes a little bit to get it moving. The wheels of the pallet jack aren't incredibly large and are coated in rubber. If you somehow run over the SMALLEST THING (like, not exaggerating, a penny or computer screw) while moving that pallet jack the entire thing is IMMOBILIZED. No amount of brute force will get that 1500 pounds of servers up and over that penny. Its so ridiculous, but its true. Unrelated to pennies and pallet jacks....if, as a player, I identified a trap and made a reasonable plan to avoid it killing me, I would expect the GM to render it safe or at least tell me that its not a guarantee that its safe before I trigger the trap. If the GM did a GOTCHA and ended up killing my PC off when the trap wasn't neutralized, then one of two things is going to result. 1. I don't want to play in that GMs game anymore. 2. If I do play in that GMs game I will check out of any scene involving traps. My character will go a different way (or even stay behind) rather than me interacting with the trap. [/QUOTE]
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