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General Tabletop Discussion
*Pathfinder & Starfinder
Giant Crocodile - Strong CR4?
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<blockquote data-quote="monboesen" data-source="post: 3283312" data-attributes="member: 4647"><p>I have two types of issues with the scene. One is the rules based one, the other a less quantifiable one.</p><p></p><p></p><p>The first has been mulled over already and has to do with spot and grapple checks. It also has to do with Combat Brute types being very dangereous for their CR if you allow them to melee you. That goes for Crocs as well as giants (even a measly CR 2 Ogre is a handful for level 2 characters to melee) and the likes. The CR takes into account that you primarily will deal with them another way (will save, ranged attacks etc.). You players didn't get that option = increase CR.</p><p></p><p></p><p></p><p></p><p></p><p>The other issue has to do with Crocodile behavour and intelligence. D&D unfortunately doesn't give much information or advice about how to run animals. Even for an animal Crocs are pretty stupid. A Croc wouldn't really discern a boat from a creature or be able to tell them apart. A Croc also have trouble dealing with new situatuations that it has not been programmed for by heritage.</p><p></p><p></p><p>IMO the giant croc would have attacked the boat if it attacked at all, not the people in it. Simply because to the crocs limited perception: people + boats = one big creature swimming in the water. But it would be unlikely to attack at all, unless it had prior succes (and meals) from such an attack. </p><p></p><p></p><p>The more likely outcome would be that it swam closer and pushed and nibbled the boat a bit hoping that it was a carcas, then maybe tried to take a bite out of the boat. If hurt during that proces it would be likely to flee.</p><p></p><p></p><p>Even if it attacked it would definately flee if hurt badly, few animals fight to death and usually only when forced to.</p></blockquote><p></p>
[QUOTE="monboesen, post: 3283312, member: 4647"] I have two types of issues with the scene. One is the rules based one, the other a less quantifiable one. The first has been mulled over already and has to do with spot and grapple checks. It also has to do with Combat Brute types being very dangereous for their CR if you allow them to melee you. That goes for Crocs as well as giants (even a measly CR 2 Ogre is a handful for level 2 characters to melee) and the likes. The CR takes into account that you primarily will deal with them another way (will save, ranged attacks etc.). You players didn't get that option = increase CR. The other issue has to do with Crocodile behavour and intelligence. D&D unfortunately doesn't give much information or advice about how to run animals. Even for an animal Crocs are pretty stupid. A Croc wouldn't really discern a boat from a creature or be able to tell them apart. A Croc also have trouble dealing with new situatuations that it has not been programmed for by heritage. IMO the giant croc would have attacked the boat if it attacked at all, not the people in it. Simply because to the crocs limited perception: people + boats = one big creature swimming in the water. But it would be unlikely to attack at all, unless it had prior succes (and meals) from such an attack. The more likely outcome would be that it swam closer and pushed and nibbled the boat a bit hoping that it was a carcas, then maybe tried to take a bite out of the boat. If hurt during that proces it would be likely to flee. Even if it attacked it would definately flee if hurt badly, few animals fight to death and usually only when forced to. [/QUOTE]
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Giant Crocodile - Strong CR4?
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