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Giant Harpoon Snail
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<blockquote data-quote="Brimshack" data-source="post: 3281157" data-attributes="member: 34694"><p>I suppose an Aquatic Dependancy with a decent length of time to stay out of the water. Could hunt on shore too. Maybe, I should also bite the bullet and just bump it to large size for the HD and better shell AC. Right now I see it as a hazard for small characters unless the extra HD are taken, but I think one size larger with sufficient bumps could make it a reasonable hazard for characters of a few levels.</p><p></p><p>I should probably have described the shell in the intro.</p><p></p><p>I'm not seeing a bump attack with the shell, but you're right that it needs something. Perhaps a two or 3 headed version could make them more dangerous to a party.</p><p></p><p>One problem I could see in this is that to normal characters, the tougher I make them to kill the more likely a character would be to drown once nailed by the harpoon, long before the battle had played out. I suppose I could make a side effect of teh poison that it slows drowning. So, it actually is the fight that will matter, slowly eating the guy alive.</p></blockquote><p></p>
[QUOTE="Brimshack, post: 3281157, member: 34694"] I suppose an Aquatic Dependancy with a decent length of time to stay out of the water. Could hunt on shore too. Maybe, I should also bite the bullet and just bump it to large size for the HD and better shell AC. Right now I see it as a hazard for small characters unless the extra HD are taken, but I think one size larger with sufficient bumps could make it a reasonable hazard for characters of a few levels. I should probably have described the shell in the intro. I'm not seeing a bump attack with the shell, but you're right that it needs something. Perhaps a two or 3 headed version could make them more dangerous to a party. One problem I could see in this is that to normal characters, the tougher I make them to kill the more likely a character would be to drown once nailed by the harpoon, long before the battle had played out. I suppose I could make a side effect of teh poison that it slows drowning. So, it actually is the fight that will matter, slowly eating the guy alive. [/QUOTE]
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