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General Tabletop Discussion
*Pathfinder & Starfinder
Giant-hurled boulders: Should they be ranged touch attacks?
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<blockquote data-quote="Grog" data-source="post: 3229527" data-attributes="member: 6183"><p>Giants are one of the iconic monsters of D&D. And hurling boulders is one of their iconic attacks, and has been since first edition. However, in 3.x D&D, this attack is... underwhelming, to say the least.</p><p></p><p>The frost giant, a CR 9 monster, has a +9 attack bonus when hurling boulders. +9! Throwing at a 9th level fighter with +2 full plate, 12 Dex, and a +2 heavy steel shield (25 AC, which is actually pretty conservative for a 9th level fighter), he's only going to hit one out of every four times. Even against an arcane caster with an average AC, he's only going to hit half the time - maybe less. (The damage isn't that great either, but that's another topic).</p><p></p><p>And if they're trying to throw into a meele? Forget about it. Giants don't have Precise Shot, they aren't going to hit anything.</p><p></p><p>I've been thinking that, to actually make hurled boulders a dangerous attack again, I should make them ranged touch attacks. It works from a common-sense standpoint - if a creature 6-10 times the size of a normal human throws a rock as big as a person's chest, armor isn't going to provide much protection from that attack. One shot would cave in that fighter's breastplate, or at least batter him around inside pretty good. And it would allow the giants to actually have a decent chance to hit with their boulders, for a change....</p><p></p><p>What do you all think?</p></blockquote><p></p>
[QUOTE="Grog, post: 3229527, member: 6183"] Giants are one of the iconic monsters of D&D. And hurling boulders is one of their iconic attacks, and has been since first edition. However, in 3.x D&D, this attack is... underwhelming, to say the least. The frost giant, a CR 9 monster, has a +9 attack bonus when hurling boulders. +9! Throwing at a 9th level fighter with +2 full plate, 12 Dex, and a +2 heavy steel shield (25 AC, which is actually pretty conservative for a 9th level fighter), he's only going to hit one out of every four times. Even against an arcane caster with an average AC, he's only going to hit half the time - maybe less. (The damage isn't that great either, but that's another topic). And if they're trying to throw into a meele? Forget about it. Giants don't have Precise Shot, they aren't going to hit anything. I've been thinking that, to actually make hurled boulders a dangerous attack again, I should make them ranged touch attacks. It works from a common-sense standpoint - if a creature 6-10 times the size of a normal human throws a rock as big as a person's chest, armor isn't going to provide much protection from that attack. One shot would cave in that fighter's breastplate, or at least batter him around inside pretty good. And it would allow the giants to actually have a decent chance to hit with their boulders, for a change.... What do you all think? [/QUOTE]
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Giant-hurled boulders: Should they be ranged touch attacks?
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