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Giant Purple Turtle. Skills, Monster, and Ritual.
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<blockquote data-quote="Minigiant" data-source="post: 4776240" data-attributes="member: 63508"><p>Giant purple turtle can transport itself and other to other planes with ease. Many veteran adventurers track down these onery reptile for a relatively cheap way to planar tranport. This is challenge around level 5-9. </p><p> </p><p>1) Tracking a giant purple turtle.</p><p>Wild giant purple turtle tend to stay on a plane for a couple of weeks before traveling to a different plane. This gives you a small window to find it before it leaves. Purbreeds are easier to find but tend to migrate more often. Those mixed with dragon blood are much harded to spot but tend to stay still for longer. </p><p>Purebreed giant purple turtles stay in an area for 3d10 days. Mixed giant purple turtle stay for 4d10 days.</p><p> </p><p><strong>Infomation-</strong> Skills: Streetwise, Diplomacy, History, Religion, Thievery.</p><p>First you need find some who has seen a giant purple turtle recently, attract one with spices, or just steal the info.</p><p> </p><p><strong>Streetwise:</strong> Unlimited attempts. Trained only.</p><p>A PC can make 2 checks vs a DC 20 to get information about the whereabout of the turtle. DC increases by 5 with each failure.</p><p>Success: You get the info and can hunt fo a turtle. Duration: 1 day.</p><p>Failure: You fail to get the info. Duration: 1 day.</p><p> </p><p><strong>Diplomacy:</strong> 1 attempt</p><p>A PC can find someone to guide them to the turtle for a favor or two. 1 check vs DC 25.</p><p>Success: Your guide will take to where he saw the turtle last if you do a delivery for him. Duration: 5 days.</p><p>Failure: You fail to get the info. Duration: 1 day.</p><p> </p><p><strong>History:</strong> Unlimited attempts.</p><p>You remember that priests can make a brew that attracts giant purple turples to the plane. DC 10 if trained. DC 30 if not.</p><p>Success: You ask priest for the brew. Duration: 1 day.</p><p>Failure: You fail to remember the info. Duration: 1 day.</p><p> </p><p><strong>Religion:</strong> 1 attempt per temple in the area. Succesful History check required.</p><p>A local priest can brew a perfume that will attract a turtle to the plane. 2 checks vs DC 25. DC increases by 2 with each failure.</p><p>Success: The priest brews the perfume for 100 gp. Duration: 7 days.</p><p>Failure: You fail to get the perfume. Duration: 1 day.</p><p> </p><p><strong>Thievery:</strong> 1 attempt</p><p>You try to steal a perfume already made by a local priest. Requires 2 PCs. PC#1 1 check vs DC 15. PC#2 3 1 check vs DC 10.</p><p>Success: You get the info and can hunt fo a turtle. Duration: 1 day.</p><p>Failure: You fail to get the info and can no longer ask local priests for help. Duration: 1 day.</p><p> </p><p>Hunting the turtle- Skills: Arcana, Nature, Perception. </p><p>Each player may choose a hunting technique. If all fail, the day passes and the party gets no closer to the turtle. It takes 5 days of successes to find the turtle. After 7 days, a band of hobgoblins and goblins who are also tracking the turtle find and attack the party. </p><p> </p><p><strong>Arcana</strong> Trained only.</p><p>Track the residual essences left behind by the giant purple turtle.</p><p>Purebreed DC 25</p><p>Mixed DC 30</p><p> </p><p><strong>Nature</strong></p><p>Track the strong smell of the turtle.</p><p>Purebreed DC 20</p><p>Mixed DC 25</p><p>Special: If you use perfume created by a priest. You take a -2 penalty to this check.</p><p> </p><p><strong>Perception</strong></p><p>Standard tracking methods.</p><p>Purebreed DC 10</p><p>Mixed DC 15 </p><p>Special: The DC increases by +2 for each day gathering info or failing to get closer to the turtle.</p><p> </p><p>3) Capture the turtle.</p><p>Heathly turtles don't take masters without a fight. Bloodied ones sometimes do. Slain ones do. They'd just revive themselves so don't worry.</p><p> </p><p><strong><span style="font-size: 12px">Purebreed Giant Purple Turtle</span> </strong>level 6 solo artillery</p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Verdana'">Huge natural magical beast (aquatic, reptile) XP 1,250</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'">---</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'"><strong>Initiative</strong> +5; Senses <strong>Perception</strong> +10, low-light vision</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'">HP 300; Bloodied 150</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'">AC 25; Fortitude 24; Reflex 21; Will 21</span></span></p><p><span style="font-family: 'Times New Roman'"><strong><span style="font-family: 'Verdana'">Saving throws</span></strong><span style="font-family: 'Verdana'"> + 5</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Verdana'"><strong>Speed</strong> 2, teleport 10, swim 7</span></span></p><p><span style="font-family: 'Times New Roman'"><strong><span style="font-family: 'Verdana'">Action points</span></strong><span style="font-family: 'Verdana'"> 2</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Verdana'">---</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Verdana'"><strong><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Stomp</strong> (standard; at will) </span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Verdana'">Reach 2, +11 vs. AC; 1d6+5 damage.</span></span></p><p> <span style="font-family: 'Times New Roman'"></span></p><p> <span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><strong><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Snap</span></strong><span style="font-family: 'Verdana'"> (standard; at will) </span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Verdana'">Reach 2, +10 vs. Reflex; 1d10 damage and the target is grabbed.</span></span></p><p> <span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><strong><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> Turtle Mark</span></strong><span style="font-family: 'Verdana'"> (standard; at will) </span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Verdana'">Close burst 30. Automatic Hit. Each enemy is marked until the end of the encounter..</span></span></p><p> <span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><strong><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> Saltwater jet</span></strong><span style="font-family: 'Verdana'"> (standard; at will) </span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Verdana'">Ranged 10, +11 vs Reflex, 2d6+5 damage and the target is knocked prone.</span></span></p><p> <span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><strong><span style="font-family: 'Verdana'">Wild Teleport </span></strong><span style="font-family: 'Verdana'">(immediate reaction; when an adjacent enemy does not move on it's turn., at will) </span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Verdana'">+11 vs fortitude, 1d6+5 damage and the target is teleports 2 squares</span></span></p><p> <span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Verdana'"><strong>Turtleport </strong>(move, 1/round at will) <strong>Fear, Fire, Healing, or Psychic </strong></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Verdana'">The purebreed giant purple turtle, each of his allies, and each marked enemy in transported to another plane. The purebreed giant purple turtle can only transport to each plane once a day</span></span></p><p><span style="font-family: 'Times New Roman'"><strong><span style="font-family: 'Verdana'">The Abyss:</span></strong><span style="font-family: 'Verdana'"> A carnage demon with 10 HP appears for each transported creature in and unoccupied square within 10 square of any creature. The demon rolls initiative.PCs do not gain experience for killing demons. </span></span></p><p><span style="font-family: 'Times New Roman'"><strong><span style="font-family: 'Verdana'">The Astral Sea:</span></strong><span style="font-family: 'Verdana'"> Each transported creature gains a healing surge. The purebreed giant purple turtle is healed 50 HP.</span></span></p><p><span style="font-family: 'Times New Roman'"><strong><span style="font-family: 'Verdana'">The Elemental Chaos: </span></strong><span style="font-family: 'Verdana'">Each transported creature loses all resistances and vulnerabilites until they travel to another planer </span></span></p><p><span style="font-family: 'Times New Roman'"><strong><span style="font-family: 'Verdana'">The Far Realm:</span></strong><span style="font-family: 'Verdana'"> Each transported creature is immobilzed by tentacles and is dealt 2 ongoing psychic damage (save ends)</span></span></p><p><span style="font-family: 'Times New Roman'"><strong><span style="font-family: 'Verdana'">Feywild:</span></strong><span style="font-family: 'Verdana'"> Each transported creature is attack by an unknown fey assailant. +10 vs Reflex, 3d6 damage. </span></span></p><p><span style="font-family: 'Times New Roman'"><strong><span style="font-family: 'Verdana'">The Nine Hells:</span></strong><span style="font-family: 'Verdana'"> Each transported creature is dealt 5 fire damage and is dazed until the end of their next turn.</span></span></p><p><span style="font-family: 'Times New Roman'"><strong><span style="font-family: 'Verdana'">Shadowfell:</span></strong><span style="font-family: 'Verdana'"> 4 zombie rotters appear for each transported creature in and unoccupied square within 10 square of any creature. The zombies rolls initiative.PCs do not gain experience for killing zombies.</span></span></p><p> <span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><strong><span style="font-family: 'Verdana'">Return</span></strong><span style="font-family: 'Verdana'"> <strong>Turtleport </strong>(move, recharge when bloodied) </span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Verdana'">The purebreed giant purple turtle, each of his allies, and each marked enemy in transported to natural world at the orignal location.</span></span></p><p> <span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><strong><span style="font-family: 'Verdana'">Turtleport of Death </span></strong><span style="font-family: 'Verdana'">(when reduced to 0 hit point, daily) </span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Verdana'">The purebreed giant purple turtle, each of his allies, and each marked enemy in transported to natural world at the orignal location. The purebreed giant purple turtle rises with 20 HP and is friendly to its slayer and it's allies.</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Verdana'">---</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Verdana'"><strong>Alignment</strong> Unaligned; <strong>Languages: </strong>Common</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Verdana'">Str 20; Dex 15; Wis 13</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Verdana'">Con 18; Int 5; Cha 14</span></span></p><p> <span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Verdana'">Note: The mixed giant purple turtle's <em>Saltwater jet </em>power deals damage of the type of its dragon parent and also speak Dragonic.</span></span></p><p> <span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Verdana'">With a tame giant purple turtle, you may use the Turtle Portal ritual. The tame giant purple turtle often teaches the ritual to its master.</span></span></p><p> <span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><strong><span style="font-family: 'Verdana'">Turtle Portal</span></strong></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Verdana'">Level: 7</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Verdana'">Category: Travel</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Verdana'">Time: 2 hours</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Verdana'">Duration: Travel</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Verdana'">Component Cost: 100 gp of food fed to the turtle</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Verdana'">Market Price: 200 gp</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Verdana'">Key Skill: Arcana</span></span></p><p> <span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Verdana'">The ritual works like the Linked Portal ritual except the the sigil location is the location of another giant purple turtle on another plane</span><span style="font-family: 'Verdana'">.</span> </span></p><p><span style="font-family: 'Times New Roman'"></span></p></blockquote><p></p>
[QUOTE="Minigiant, post: 4776240, member: 63508"] Giant purple turtle can transport itself and other to other planes with ease. Many veteran adventurers track down these onery reptile for a relatively cheap way to planar tranport. This is challenge around level 5-9. 1) Tracking a giant purple turtle. Wild giant purple turtle tend to stay on a plane for a couple of weeks before traveling to a different plane. This gives you a small window to find it before it leaves. Purbreeds are easier to find but tend to migrate more often. Those mixed with dragon blood are much harded to spot but tend to stay still for longer. Purebreed giant purple turtles stay in an area for 3d10 days. Mixed giant purple turtle stay for 4d10 days. [B]Infomation-[/B] Skills: Streetwise, Diplomacy, History, Religion, Thievery. First you need find some who has seen a giant purple turtle recently, attract one with spices, or just steal the info. [B]Streetwise:[/B] Unlimited attempts. Trained only. A PC can make 2 checks vs a DC 20 to get information about the whereabout of the turtle. DC increases by 5 with each failure. Success: You get the info and can hunt fo a turtle. Duration: 1 day. Failure: You fail to get the info. Duration: 1 day. [B]Diplomacy:[/B] 1 attempt A PC can find someone to guide them to the turtle for a favor or two. 1 check vs DC 25. Success: Your guide will take to where he saw the turtle last if you do a delivery for him. Duration: 5 days. Failure: You fail to get the info. Duration: 1 day. [B]History:[/B] Unlimited attempts. You remember that priests can make a brew that attracts giant purple turples to the plane. DC 10 if trained. DC 30 if not. Success: You ask priest for the brew. Duration: 1 day. Failure: You fail to remember the info. Duration: 1 day. [B]Religion:[/B] 1 attempt per temple in the area. Succesful History check required. A local priest can brew a perfume that will attract a turtle to the plane. 2 checks vs DC 25. DC increases by 2 with each failure. Success: The priest brews the perfume for 100 gp. Duration: 7 days. Failure: You fail to get the perfume. Duration: 1 day. [B]Thievery:[/B] 1 attempt You try to steal a perfume already made by a local priest. Requires 2 PCs. PC#1 1 check vs DC 15. PC#2 3 1 check vs DC 10. Success: You get the info and can hunt fo a turtle. Duration: 1 day. Failure: You fail to get the info and can no longer ask local priests for help. Duration: 1 day. Hunting the turtle- Skills: Arcana, Nature, Perception. Each player may choose a hunting technique. If all fail, the day passes and the party gets no closer to the turtle. It takes 5 days of successes to find the turtle. After 7 days, a band of hobgoblins and goblins who are also tracking the turtle find and attack the party. [B]Arcana[/B] Trained only. Track the residual essences left behind by the giant purple turtle. Purebreed DC 25 Mixed DC 30 [B]Nature[/B] Track the strong smell of the turtle. Purebreed DC 20 Mixed DC 25 Special: If you use perfume created by a priest. You take a -2 penalty to this check. [B]Perception[/B] Standard tracking methods. Purebreed DC 10 Mixed DC 15 Special: The DC increases by +2 for each day gathering info or failing to get closer to the turtle. 3) Capture the turtle. Heathly turtles don't take masters without a fight. Bloodied ones sometimes do. Slain ones do. They'd just revive themselves so don't worry. [B][SIZE=3]Purebreed Giant Purple Turtle[/SIZE] [/B]level 6 solo artillery [FONT=Times New Roman][FONT=Verdana]Huge natural magical beast (aquatic, reptile) XP 1,250[/FONT] [FONT=Times New Roman]---[/FONT] [FONT=Times New Roman][B]Initiative[/B] +5; Senses [B]Perception[/B] +10, low-light vision[/FONT] [FONT=Times New Roman]HP 300; Bloodied 150[/FONT] [FONT=Times New Roman]AC 25; Fortitude 24; Reflex 21; Will 21[/FONT] [B][FONT=Verdana]Saving throws[/FONT][/B][FONT=Verdana] + 5[/FONT] [FONT=Verdana][B]Speed[/B] 2, teleport 10, swim 7[/FONT] [B][FONT=Verdana]Action points[/FONT][/B][FONT=Verdana] 2[/FONT] [FONT=Verdana]---[/FONT] [FONT=Verdana][B]:bmelee: Stomp[/B] (standard; at will) [/FONT] [FONT=Verdana]Reach 2, +11 vs. AC; 1d6+5 damage.[/FONT] [B][FONT=Verdana]:bmelee: Snap[/FONT][/B][FONT=Verdana] (standard; at will) [/FONT] [FONT=Verdana]Reach 2, +10 vs. Reflex; 1d10 damage and the target is grabbed.[/FONT] [B][FONT=Verdana]:close: Turtle Mark[/FONT][/B][FONT=Verdana] (standard; at will) [/FONT] [FONT=Verdana]Close burst 30. Automatic Hit. Each enemy is marked until the end of the encounter..[/FONT] [B][FONT=Verdana]:ranged: Saltwater jet[/FONT][/B][FONT=Verdana] (standard; at will) [/FONT] [FONT=Verdana]Ranged 10, +11 vs Reflex, 2d6+5 damage and the target is knocked prone.[/FONT] [B][FONT=Verdana]Wild Teleport [/FONT][/B][FONT=Verdana](immediate reaction; when an adjacent enemy does not move on it's turn., at will) [/FONT] [FONT=Verdana]+11 vs fortitude, 1d6+5 damage and the target is teleports 2 squares[/FONT] [FONT=Verdana][B]Turtleport [/B](move, 1/round at will) [B]Fear, Fire, Healing, or Psychic [/B][/FONT] [FONT=Verdana]The purebreed giant purple turtle, each of his allies, and each marked enemy in transported to another plane. The purebreed giant purple turtle can only transport to each plane once a day[/FONT] [B][FONT=Verdana]The Abyss:[/FONT][/B][FONT=Verdana] A carnage demon with 10 HP appears for each transported creature in and unoccupied square within 10 square of any creature. The demon rolls initiative.PCs do not gain experience for killing demons. [/FONT] [B][FONT=Verdana]The Astral Sea:[/FONT][/B][FONT=Verdana] Each transported creature gains a healing surge. The purebreed giant purple turtle is healed 50 HP.[/FONT] [B][FONT=Verdana]The Elemental Chaos: [/FONT][/B][FONT=Verdana]Each transported creature loses all resistances and vulnerabilites until they travel to another planer [/FONT] [B][FONT=Verdana]The Far Realm:[/FONT][/B][FONT=Verdana] Each transported creature is immobilzed by tentacles and is dealt 2 ongoing psychic damage (save ends)[/FONT] [B][FONT=Verdana]Feywild:[/FONT][/B][FONT=Verdana] Each transported creature is attack by an unknown fey assailant. +10 vs Reflex, 3d6 damage. [/FONT] [B][FONT=Verdana]The Nine Hells:[/FONT][/B][FONT=Verdana] Each transported creature is dealt 5 fire damage and is dazed until the end of their next turn.[/FONT] [B][FONT=Verdana]Shadowfell:[/FONT][/B][FONT=Verdana] 4 zombie rotters appear for each transported creature in and unoccupied square within 10 square of any creature. The zombies rolls initiative.PCs do not gain experience for killing zombies.[/FONT] [B][FONT=Verdana]Return[/FONT][/B][FONT=Verdana] [B]Turtleport [/B](move, recharge when bloodied) [/FONT] [FONT=Verdana]The purebreed giant purple turtle, each of his allies, and each marked enemy in transported to natural world at the orignal location.[/FONT] [B][FONT=Verdana]Turtleport of Death [/FONT][/B][FONT=Verdana](when reduced to 0 hit point, daily) [/FONT] [FONT=Verdana]The purebreed giant purple turtle, each of his allies, and each marked enemy in transported to natural world at the orignal location. The purebreed giant purple turtle rises with 20 HP and is friendly to its slayer and it's allies.[/FONT] [FONT=Verdana]---[/FONT] [FONT=Verdana][B]Alignment[/B] Unaligned; [B]Languages: [/B]Common[/FONT] [FONT=Verdana]Str 20; Dex 15; Wis 13[/FONT] [FONT=Verdana]Con 18; Int 5; Cha 14[/FONT] [FONT=Verdana]Note: The mixed giant purple turtle's [I]Saltwater jet [/I]power deals damage of the type of its dragon parent and also speak Dragonic.[/FONT] [FONT=Verdana]With a tame giant purple turtle, you may use the Turtle Portal ritual. The tame giant purple turtle often teaches the ritual to its master.[/FONT] [B][FONT=Verdana]Turtle Portal[/FONT][/B] [FONT=Verdana]Level: 7[/FONT] [FONT=Verdana]Category: Travel[/FONT] [FONT=Verdana]Time: 2 hours[/FONT] [FONT=Verdana]Duration: Travel[/FONT] [FONT=Verdana]Component Cost: 100 gp of food fed to the turtle[/FONT] [FONT=Verdana]Market Price: 200 gp[/FONT] [FONT=Verdana]Key Skill: Arcana[/FONT] [FONT=Verdana]The ritual works like the Linked Portal ritual except the the sigil location is the location of another giant purple turtle on another plane[/FONT][FONT=Verdana].[/FONT] [/FONT] [/QUOTE]
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