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<blockquote data-quote="ephemeron" data-source="post: 3835285" data-attributes="member: 21477"><p>I don't know how easy it is to find them now that Guardians of Order is a memory rather than an RPG company, but Big Eyes, Small Mouth and its spawn, Tri-Stat, might be worth a look. They take the Hero/GURPS approach of point-building characters with a bunch of possible power ranges, but in a less math-intensive way. I guess they might count as "math lite". <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>For that matter, 4e GURPS is probably better suited to a Transformers game than 3e GURPS Robots or Mecha would be; the latter two are built on GURPS Vehicles, which was designed for gearheads who enjoyed design sequences that amount to minigames, but 4e cleans things up a great deal. (Yes, I've been a GURPS fan at various points of my gaming career.)</p><p></p><p>Another possibility would be to just use something like Mekton Zeta and merge the pilots and mecha; in the least-effort case, that would amount to having two sets of statistics for each character, but then again you could rationalize that in a Transformers game, since each character has two forms anyway.</p></blockquote><p></p>
[QUOTE="ephemeron, post: 3835285, member: 21477"] I don't know how easy it is to find them now that Guardians of Order is a memory rather than an RPG company, but Big Eyes, Small Mouth and its spawn, Tri-Stat, might be worth a look. They take the Hero/GURPS approach of point-building characters with a bunch of possible power ranges, but in a less math-intensive way. I guess they might count as "math lite". :) For that matter, 4e GURPS is probably better suited to a Transformers game than 3e GURPS Robots or Mecha would be; the latter two are built on GURPS Vehicles, which was designed for gearheads who enjoyed design sequences that amount to minigames, but 4e cleans things up a great deal. (Yes, I've been a GURPS fan at various points of my gaming career.) Another possibility would be to just use something like Mekton Zeta and merge the pilots and mecha; in the least-effort case, that would amount to having two sets of statistics for each character, but then again you could rationalize that in a Transformers game, since each character has two forms anyway. [/QUOTE]
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