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<blockquote data-quote="Aeric" data-source="post: 3835380" data-attributes="member: 17012"><p>Mekton Zeta Plus (the Mekton Zeta mecha creation sourcebook) has the most customizable rules for mecha creation I have ever seen. Anything from a Death Star to an iPod could be created with those rules. They have rules for onboard AIs as well as for transforming into other things, including scale changes (which a lot of the original Transformers did; Megatron became a human-scaled gun, Soundwave a radio, etc.).</p><p></p><p>The only downside about Mekton is the combat system, which is heavily derived from Battletech and therefore slow and wargamey. However, IIRC, there are variant rules in Zeta Plus that allow you to speed things up by taking an average of all your mecha's hit location "kills" (hit points, basically) and turning that into a sort of HP score for the machine as a whole.</p></blockquote><p></p>
[QUOTE="Aeric, post: 3835380, member: 17012"] Mekton Zeta Plus (the Mekton Zeta mecha creation sourcebook) has the most customizable rules for mecha creation I have ever seen. Anything from a Death Star to an iPod could be created with those rules. They have rules for onboard AIs as well as for transforming into other things, including scale changes (which a lot of the original Transformers did; Megatron became a human-scaled gun, Soundwave a radio, etc.). The only downside about Mekton is the combat system, which is heavily derived from Battletech and therefore slow and wargamey. However, IIRC, there are variant rules in Zeta Plus that allow you to speed things up by taking an average of all your mecha's hit location "kills" (hit points, basically) and turning that into a sort of HP score for the machine as a whole. [/QUOTE]
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