Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Giant Sentient Clams
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="trentonjoe" data-source="post: 305684" data-attributes="member: 304"><p>Please don't laugh at me. They are going to be oracle type creatures for Crothian's Shark World.</p><p></p><p>Any help with the errors would be appreciated.</p><p></p><p>Smart Shells</p><p></p><p>Large Aberation</p><p>Hit Dice: 10d8 +30 = 75 </p><p>Initiative: -5 (dex)</p><p>Speed: 5ft, Swim 20 ft </p><p>AC:13 (+8 natural armor, -5 dex)</p><p>Attacks: Slam +11 </p><p>Damage: slam 1d6 +4</p><p>Face/Reach: 5x10/5</p><p>Special Attacks: breath weapon, spell like abilities</p><p>Special Qualities: watersight 120 feet, burrow, speak with sea</p><p>Saves: Fort +6 , Ref -2, Will +10</p><p>Abilities: Str 18 , Dex 1, Con 16, Int 16, Wis 16, Cha 16</p><p>Skills: Scry +16, Knowledge (Local) +16, Gather Information +16, Sense Motive +16, Hide+0</p><p>Climate/Terrain: Undersea</p><p>Organization: solitary (1)</p><p>Challenge Rating: 4</p><p>Treasure: none</p><p>Alignment: usually neutral</p><p>Advancement Range: by character class, usually sorcerer</p><p></p><p>Description </p><p>Smart Shells are giant, sentient, clams. They live under the sea and gather information. They often act as guides, oracles, or living libraries to the sentient civilizations around them. They can live up to 1,000 years.</p><p></p><p>Combat </p><p></p><p>Smart Shells disdain combat and do everything in their power to avoid it. Often they will employ their breathe weapon and then retreat.</p><p></p><p>Breath Weapon(Ex): (3/day)Smart Shells can breath a 45 foot cloud of sand that temporarily blinds (2d4 rounds) those who fail there save (Reflex 18).</p><p></p><p>Water Sight(Ex): Although they cannot see, smart shells can sense all creatures within 120 feet if underwater.</p><p></p><p>Water Breathing(Ex): They can breathe water as air.</p><p></p><p>Burrow(Ex): As a full round action, if on the bottom of the ocean or similar environ the smart shell can burrow in sand giving it a +20 on its hide check. </p><p></p><p>Speak with Sea (Sp): Smart Shells can cast speak with animals as a 10th level sorcerer. This only works with creatures that live underwater.</p><p></p><p>Other Spell like abilities: 1/day Detect Thoughts, Whispering Wind, Tongues, Scrying. These abilities are as the spells cast by a 10th level sorcerer.</p><p></p><p>EDIT: Fixed DC for Breath Weapon and gave it a limit on uses.</p></blockquote><p></p>
[QUOTE="trentonjoe, post: 305684, member: 304"] Please don't laugh at me. They are going to be oracle type creatures for Crothian's Shark World. Any help with the errors would be appreciated. Smart Shells Large Aberation Hit Dice: 10d8 +30 = 75 Initiative: -5 (dex) Speed: 5ft, Swim 20 ft AC:13 (+8 natural armor, -5 dex) Attacks: Slam +11 Damage: slam 1d6 +4 Face/Reach: 5x10/5 Special Attacks: breath weapon, spell like abilities Special Qualities: watersight 120 feet, burrow, speak with sea Saves: Fort +6 , Ref -2, Will +10 Abilities: Str 18 , Dex 1, Con 16, Int 16, Wis 16, Cha 16 Skills: Scry +16, Knowledge (Local) +16, Gather Information +16, Sense Motive +16, Hide+0 Climate/Terrain: Undersea Organization: solitary (1) Challenge Rating: 4 Treasure: none Alignment: usually neutral Advancement Range: by character class, usually sorcerer Description Smart Shells are giant, sentient, clams. They live under the sea and gather information. They often act as guides, oracles, or living libraries to the sentient civilizations around them. They can live up to 1,000 years. Combat Smart Shells disdain combat and do everything in their power to avoid it. Often they will employ their breathe weapon and then retreat. Breath Weapon(Ex): (3/day)Smart Shells can breath a 45 foot cloud of sand that temporarily blinds (2d4 rounds) those who fail there save (Reflex 18). Water Sight(Ex): Although they cannot see, smart shells can sense all creatures within 120 feet if underwater. Water Breathing(Ex): They can breathe water as air. Burrow(Ex): As a full round action, if on the bottom of the ocean or similar environ the smart shell can burrow in sand giving it a +20 on its hide check. Speak with Sea (Sp): Smart Shells can cast speak with animals as a 10th level sorcerer. This only works with creatures that live underwater. Other Spell like abilities: 1/day Detect Thoughts, Whispering Wind, Tongues, Scrying. These abilities are as the spells cast by a 10th level sorcerer. EDIT: Fixed DC for Breath Weapon and gave it a limit on uses. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Giant Sentient Clams
Top