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Giant Space Hamster
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<blockquote data-quote="dhaga" data-source="post: 1695315" data-attributes="member: 22199"><p>I noticed the Giant Space Hamster shows in the Creature Catalogue, but I didn't see any of the "variations" there. Last night, I converted all the variations (except for Wooly Rupert), as listed in the above post, to 3e.</p><p></p><p>All of the variations use the "standard Giant Space Hamster (GSH) template". I've just listed what changes are made in their stats:</p><p></p><p>Hamster, Giant Space - Variations:</p><p></p><p>Subterranean GSH (CR 3)</p><p>Speed: 20 ft., Burrow 20 ft.</p><p>Attacks: 2 Claws +6 melee</p><p>Damage: Claw 1d6+4</p><p></p><p>Sabre-toothed GSH (CR 3)</p><p>Damage: Bite 2d6+6</p><p></p><p>Rather-Wild GSH (CR 2)</p><p>Gaints a +2 bonus to attack and damage rolls when confronted by non-hamsters.</p><p></p><p>Invisible GSH (CR 4)</p><p>Spell-like Abilities: Casts as a 6th level sorcerer. 1/day -- Improved Invisibility</p><p></p><p>Sylvan or Jungle GSH (CR 2)</p><p>Skills: Climb +17</p><p></p><p>Miniature GSH (CR 1/8)</p><p>The same size as normal hamsters, these are usually kept as pets.</p><p></p><p>Armor Plated GSH (CR 3)</p><p>AC: 16 (-1 Size, +1 Dex, +6 Natural)</p><p>Furless and covered by a rhino-like hide. Very aggressive.</p><p></p><p>Yellow Musk GSH (CR 4)</p><p>Special Qualities: Noxious Gas</p><p>Noxious Gas (Ex): These yellow-furred hamsters constantly emit a cloud of noxious gas in a 30 ft. radius. Those in the cloud must make a Fort save DC 15 or be nauseated for 1d4 rounds. Nauseated creatures cannot attack, cast spells, concentrate on spells, or do anything else requiring attention. Nauseated characters may only take one action per round, and those can only be move-equivalent actions.</p><p></p><p>Translucent GSH (CR 2)</p><p>Special Qualities: Translucent</p><p>Translucent (Ex): These hamsters are translucent, and their skeletons can be seen. Creatures viewing the hamster must make a Will save DC 12 or be panicked for 1 round (-2 morale penalty on saving throws, must flee, 50% chance to drop held items).</p><p></p><p>Carnivorous Flying GSH (CR 3)</p><p>Speed: 20 ft., Fly 40 ft. (Good)</p><p>Attacks: 2 Claws +6 melee, Bite +1 melee</p><p>Damage: Claw 1d6+4, Bite 1d8+6</p><p>Sports 2 large bat-like wings.</p><p></p><p>Two-Headed Lernaean Bombardier GSH (CR 4)</p><p>Attacks: 2 Bites +6 melee</p><p>Damage: Bite 1d8+6</p><p>Special Attacks: Belch</p><p>Special Qualities: Regeneration 3</p><p>Belch (Ex): Once per day, this GSH can utter a resonating belch. All those within 30 ft. must succeed at a Fort save DC 16 or be stunned for 1d4+1 rounds.</p><p></p><p>Fire-Breathing Phase Doppleganger GSH (CR 5)</p><p>Abilities: Int 6</p><p>Skills: Listen +7, Spot +7</p><p>Special Attacks: Breath Weapon</p><p>Special Qualities: Ethereal Jaunt, Polymorph Self, Fire Resistance 15 </p><p>Breath Weapon (Su): This GSH can use its breath weapon once every 3 rounds: Cone of fire, 30 ft. long, 2d6 damage. Reflex save DC 16 for half damage.</p><p>Ethereal Jaunt (Su): This GSH can shift from the Ethereal to the Prime Material plane as a free action, and shift back again as a move-equivalent action (or during a move-equivalent action). The ability is otherwise identical with ethereal jaunt cast by a 14th level sorcerer.</p><p>Polymorph Self (Su): As a standard action, this GSH can polymorph itself into any large-sized animal. Reverting to its natural form is also a standard action. This ability is otherwise identical to polymorph self as cast by a 14th level sorcerer.</p><p></p><p>Great Horned GSH (CR 3)</p><p>Special Attacks: Charge</p><p>Charge (Ex): This GSH has a large horn on its nose, which it can use to gore opponents if it charges at them. The horn deals 1d8+4 damage, and deals triple damage on a critical hit.</p><p></p><p>Abominable GSH (CR 2)</p><p>Special Qualities: Cold Resistance 20</p><p>These hamsters are all albino.</p><p></p><p> </p><p>Tyrannohamsterus Rex (CR 5)</p><p>Type: Huge Animal</p><p>Hit Dice: 6d8 + 30 (39 hp)</p><p>Initiative: +0</p><p>Speed: 20 ft., Burrow 10 ft.</p><p>AC: 13 (-2 Size, +5 Natural)</p><p>Attacks: -- </p><p>Damage: -- </p><p>Face/Reach: 10 ft. by 20 ft. / 10 ft.</p><p>Special Attacks: Trample</p><p>Special Qualities: Frightened Easily</p><p>Saves: Fort +10, Ref +2, Will +2</p><p>Abilities: Str 27, Dex 11, Con 20, Int 1, Wis 10, Cha 10</p><p>Skills: Listen +6</p><p>Feats: None</p><p>-----------------------------------------------------------------------------------</p><p>Climate/Terrain: Temperate hills and plains</p><p>Organization: Solitary</p><p>Challenge Rating: 5</p><p>Treasure: None</p><p>Alignment: Neutral</p><p>Advancement: 7-10 HD (Huge)</p><p></p><p>25’ tall at the shoulder.</p><p></p><p>These huge GSHs are very skittish. They will not attack other creatures, even if attacked themselves. Their only defense is their huge size and giant paws, which they sometimes trample creatures with in their attempts to flee whatever has most recently frightened them. Any display of magic, fire, bright light, loud noise, etc is sufficient to frighten a tyrannohamsterus rex, causing it to flee from the source at maximum speed. These GSHs usually flee for 1d4 miles before they calm down.</p><p></p><p>Trample (Ex): Those in the path of a fleeing tyrannohamsterus rex would do well to get out of the way. Any creature of large size or smaller is apt to be trampled by the GSH, suffering 6d6 points of bludgeoning damage. Creatures may opt to make attacks of opportunity on the fleeing GSH, at a –4 penalty. Those who choose not to make attacks of opportunity may attempt a Reflex save (DC 21) for half damage.</p></blockquote><p></p>
[QUOTE="dhaga, post: 1695315, member: 22199"] I noticed the Giant Space Hamster shows in the Creature Catalogue, but I didn't see any of the "variations" there. Last night, I converted all the variations (except for Wooly Rupert), as listed in the above post, to 3e. All of the variations use the "standard Giant Space Hamster (GSH) template". I've just listed what changes are made in their stats: Hamster, Giant Space - Variations: Subterranean GSH (CR 3) Speed: 20 ft., Burrow 20 ft. Attacks: 2 Claws +6 melee Damage: Claw 1d6+4 Sabre-toothed GSH (CR 3) Damage: Bite 2d6+6 Rather-Wild GSH (CR 2) Gaints a +2 bonus to attack and damage rolls when confronted by non-hamsters. Invisible GSH (CR 4) Spell-like Abilities: Casts as a 6th level sorcerer. 1/day -- Improved Invisibility Sylvan or Jungle GSH (CR 2) Skills: Climb +17 Miniature GSH (CR 1/8) The same size as normal hamsters, these are usually kept as pets. Armor Plated GSH (CR 3) AC: 16 (-1 Size, +1 Dex, +6 Natural) Furless and covered by a rhino-like hide. Very aggressive. Yellow Musk GSH (CR 4) Special Qualities: Noxious Gas Noxious Gas (Ex): These yellow-furred hamsters constantly emit a cloud of noxious gas in a 30 ft. radius. Those in the cloud must make a Fort save DC 15 or be nauseated for 1d4 rounds. Nauseated creatures cannot attack, cast spells, concentrate on spells, or do anything else requiring attention. Nauseated characters may only take one action per round, and those can only be move-equivalent actions. Translucent GSH (CR 2) Special Qualities: Translucent Translucent (Ex): These hamsters are translucent, and their skeletons can be seen. Creatures viewing the hamster must make a Will save DC 12 or be panicked for 1 round (-2 morale penalty on saving throws, must flee, 50% chance to drop held items). Carnivorous Flying GSH (CR 3) Speed: 20 ft., Fly 40 ft. (Good) Attacks: 2 Claws +6 melee, Bite +1 melee Damage: Claw 1d6+4, Bite 1d8+6 Sports 2 large bat-like wings. Two-Headed Lernaean Bombardier GSH (CR 4) Attacks: 2 Bites +6 melee Damage: Bite 1d8+6 Special Attacks: Belch Special Qualities: Regeneration 3 Belch (Ex): Once per day, this GSH can utter a resonating belch. All those within 30 ft. must succeed at a Fort save DC 16 or be stunned for 1d4+1 rounds. Fire-Breathing Phase Doppleganger GSH (CR 5) Abilities: Int 6 Skills: Listen +7, Spot +7 Special Attacks: Breath Weapon Special Qualities: Ethereal Jaunt, Polymorph Self, Fire Resistance 15 Breath Weapon (Su): This GSH can use its breath weapon once every 3 rounds: Cone of fire, 30 ft. long, 2d6 damage. Reflex save DC 16 for half damage. Ethereal Jaunt (Su): This GSH can shift from the Ethereal to the Prime Material plane as a free action, and shift back again as a move-equivalent action (or during a move-equivalent action). The ability is otherwise identical with ethereal jaunt cast by a 14th level sorcerer. Polymorph Self (Su): As a standard action, this GSH can polymorph itself into any large-sized animal. Reverting to its natural form is also a standard action. This ability is otherwise identical to polymorph self as cast by a 14th level sorcerer. Great Horned GSH (CR 3) Special Attacks: Charge Charge (Ex): This GSH has a large horn on its nose, which it can use to gore opponents if it charges at them. The horn deals 1d8+4 damage, and deals triple damage on a critical hit. Abominable GSH (CR 2) Special Qualities: Cold Resistance 20 These hamsters are all albino. Tyrannohamsterus Rex (CR 5) Type: Huge Animal Hit Dice: 6d8 + 30 (39 hp) Initiative: +0 Speed: 20 ft., Burrow 10 ft. AC: 13 (-2 Size, +5 Natural) Attacks: -- Damage: -- Face/Reach: 10 ft. by 20 ft. / 10 ft. Special Attacks: Trample Special Qualities: Frightened Easily Saves: Fort +10, Ref +2, Will +2 Abilities: Str 27, Dex 11, Con 20, Int 1, Wis 10, Cha 10 Skills: Listen +6 Feats: None ----------------------------------------------------------------------------------- Climate/Terrain: Temperate hills and plains Organization: Solitary Challenge Rating: 5 Treasure: None Alignment: Neutral Advancement: 7-10 HD (Huge) 25’ tall at the shoulder. These huge GSHs are very skittish. They will not attack other creatures, even if attacked themselves. Their only defense is their huge size and giant paws, which they sometimes trample creatures with in their attempts to flee whatever has most recently frightened them. Any display of magic, fire, bright light, loud noise, etc is sufficient to frighten a tyrannohamsterus rex, causing it to flee from the source at maximum speed. These GSHs usually flee for 1d4 miles before they calm down. Trample (Ex): Those in the path of a fleeing tyrannohamsterus rex would do well to get out of the way. Any creature of large size or smaller is apt to be trampled by the GSH, suffering 6d6 points of bludgeoning damage. Creatures may opt to make attacks of opportunity on the fleeing GSH, at a –4 penalty. Those who choose not to make attacks of opportunity may attempt a Reflex save (DC 21) for half damage. [/QUOTE]
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