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Giant Squirrel
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<blockquote data-quote="the Jester" data-source="post: 3927214" data-attributes="member: 1210"><p>Sorry, I forgot to do this yesterday. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /> </p><p><strong></strong></p><p><strong><span style="font-size: 15px">DIRE SQUIRREL</span></strong></p><p>Small Animal</p><p>Hit Dice: 2d8 (9 hp)</p><p>Initiative: +5</p><p>Speed: 30’, climb 20’</p><p>Armor Class: 20 (+1 size, +4 natural, +5 dex), touch 16, flat-footed 15</p><p>Base Attack/Grapple: +1/-4</p><p>Attack: Bite +7 melee (1d4-1) or rock +7 ranged (1d4-1)</p><p>Full Attack: Bite +7 melee (1d4-1) or rock +7 ranged (1d4-1)</p><p>Space/Reach: 5’/5’</p><p>Special Qualities: Cheek-pouches, low-light vision, scent</p><p>Saves: Fort +3, Ref +8, Will +1</p><p>Abilities: Str 8, Dex 20, Con 11, Int 2, Wis 13, Cha 11</p><p>Skills*: Climb +13, Hide +9, Listen +3, Move Silently +6, Spot +3</p><p>Feats: Weapon Finesse</p><p>Environment: Any forest</p><p>Organization: Solitary, pair or nuisance (3-10)</p><p>Challenge Rating: 1/2</p><p>Treasure: None</p><p>Alignment: Always neutral</p><p>Advancement Range: 3-4 HD (small), 5-6 HD (medium)</p><p>Level Adjustment: -</p><p> </p><p>A dire squirrel is a carnivorous and primitive form of squirrel. It is dangerous even to humans, for though it is usually content to ignore them, it will attack if hungry or molested.</p><p></p><p>A dire squirrel has a matted and tangled coat of fur. Its bushy tail seems ragged and unkempt. It often stuffs its cheeks with rocks to throw. A dire squirrel is usually about 3’ long with another 3’ of puffy tail. A dire squirrel usually weighs around 60 lbs.</p><p><strong></strong></p><p><strong><span style="font-size: 12px">Combat</span></strong></p><p>When aggravated, dire squirrels prefer to climb high in a tree and pelt enemies with rocks (range increment 20’). If cornered or unable to flee a dire squirrel will defend itself with its bite.</p><p> <strong></strong></p><p><strong>Cheek-Pouches (Ex):</strong> A dire squirrel can stuff each of its cheeks with up to one cubic foot of material.</p><p></p><p><strong>Skills:</strong> A dire squirrel gets a +8 bonus to Climb checks and can take ten on Climb checks even if rushed or threatened. It uses its Dexterity bonus rather than its Strength bonus on Climb checks.</p><p></p><p><strong>SIDEBAR:</strong> <em>Adventure Ideas:</em> While the pcs are sleeping in an ancient forest a dire squirrel steals a very valuable and delicate object from them, stuffing it in its cheek-pouches, and it must be retrieved delicately or it will break. A nuisance of dire squirrels guards the entrance to an enclave of primitive elves who have the only antidote to a deadly poison. A gnome druid prefers the company of squirrels of all types and sizes.</p><p></p><p><strong><span style="font-size: 15px">MEGALOSQUIRREL</span></strong></p><p>Gargantuan Animal</p><p>Hit Dice: 24d8+219 (327 hp) </p><p>Initiative: +6</p><p>Speed: 40’, climb 30’</p><p>Armor Class: 24 (-4 size, +2 dex, +16 natural), touch 8, flat-footed 22</p><p>Base Attack/Grapple: +18/+45</p><p>Attack: Bite +26 (3d6+11) or rock +16 (2d8+11)</p><p>Full Attack: Bite +26 melee (3d6+11) and 2 claws +20 melee (2d4+5); or rock +16/11/6 ranged (2d8+11); or rock +14/14/9/4 ranged (2d8+11)</p><p>Space/Reach: 20’/15’</p><p>Special Attacks: Improved grab, cheek-stuff</p><p>Special Qualities: Cheek pouches, low-light vision, scent</p><p>Saves: Fort +14 base, +9 con, Ref +14 base, +2 dex, Will +8 base, +2 wis, +2 iron will</p><p>Abilities: Str 32, Dex 14, Con 28, Int 2, Wis 15, Cha 11</p><p>Skills: Climb +19, Jump +13, Listen +12, Spot +12, Tumble +15, </p><p>Feats: Acrobatic, Alertness, Far Shot, Improved Initiative, Iron Will, Point Blank Shot, Rapid Shot, Toughness, Weapon Focus (bite)</p><p>Environment: Any forest</p><p>Organization: Solitary or disaster (2-4)</p><p>Challenge Rating: 15</p><p>Treasure: 50% coins, 50% goods, 50% items </p><p>Alignment: Always neutral</p><p>Advancement: 25-.35 HD (gargantuan); 36-48 HD (colossal)</p><p>Level Adjustment: -</p><p> </p><p><em>Before you is the largest squirrel you’ve ever seen. Its body must be forty feet long and its bushy tail spreads out behind it like a small forest. It chitters loudly, puffing its gigantic cheeks out.</em></p><p></p><p>A megalosquirrel is a rare creature. They are usually only found in areas full of megafauna overrun with huge predators. Megalosquirrels feed on just about everything, from man-sized morsels of meat to delicate treetops. They tend to stuff interesting things in their cheeks, and this is where any treasure it might have will typically be. Megalosquirrels love to play with shiny objects.</p><p></p><p><strong><span style="font-size: 12px">Combat</span></strong></p><p> </p><p>A megalosquirrel will usually try to stuff anything interesting or dangerous into its cheeks, hopefully neutralizing it for later examination. If battle opens at a distance, the megalosquirrel will happily pelt its enemies with rocks.</p><p></p><p><strong>Improved Grab (Ex):</strong> When the megalosquirrel hits an enemy two or more sizes smaller than itself with its bite attack, the megalosquirrel may make a grapple check without provoking an attack of opportunity or making a touch attack. If the megalosquirrel gets a hold, it may immediately make another opposed grapple check to try to stuff the victim in its cheeks.</p><p></p><p><strong>Cheek-Stuff (Ex):</strong> A creature stuffed in the megalosquirrel’s cheek is considered grappled, but the megalosquirrel is not. The victim may attempt an opposed grapple check to get free on its turn each round; she’s stuffed in pretty tightly, and usually being squished against a significant mass of debris. Therefore attacking the megalosquirrel’s cheek is only possible with a natural bite attack or a light weapon already in hand. A successful opposed grapple check will allow a trapped creature to draw a light weapon as a full-round action. A creature within the megalosquirrel’s cheek suffers 1d6+5 points of nonlethal damage each round and must hold its breath or start to suffocate in 1d4 rounds. If the victim is rendered unconscious he begins suffering 1d6+5 points of lethal damage each round instead.</p><p></p><p><strong>Cheek Pouches (Ex):</strong> A megalosquirrel has two cheek pouches, and each can hold one large, two medium, four small or sixteen tiny or smaller creatures or an equivalent volume of nonliving matter (about 3500 cubic feet).</p><p><strong></strong></p><p><strong>Skills:</strong> A megalosquirrel has a +8 racial bonus to Climb checks and can take 10 on Climb checks even while distracted or threatened.</p></blockquote><p></p>
[QUOTE="the Jester, post: 3927214, member: 1210"] Sorry, I forgot to do this yesterday. :o [B] [SIZE=4]DIRE SQUIRREL[/SIZE][/B] Small Animal Hit Dice: 2d8 (9 hp) Initiative: +5 Speed: 30’, climb 20’ Armor Class: 20 (+1 size, +4 natural, +5 dex), touch 16, flat-footed 15 Base Attack/Grapple: +1/-4 Attack: Bite +7 melee (1d4-1) or rock +7 ranged (1d4-1) Full Attack: Bite +7 melee (1d4-1) or rock +7 ranged (1d4-1) Space/Reach: 5’/5’ Special Qualities: Cheek-pouches, low-light vision, scent Saves: Fort +3, Ref +8, Will +1 Abilities: Str 8, Dex 20, Con 11, Int 2, Wis 13, Cha 11 Skills*: Climb +13, Hide +9, Listen +3, Move Silently +6, Spot +3 Feats: Weapon Finesse Environment: Any forest Organization: Solitary, pair or nuisance (3-10) Challenge Rating: 1/2 Treasure: None Alignment: Always neutral Advancement Range: 3-4 HD (small), 5-6 HD (medium) Level Adjustment: - A dire squirrel is a carnivorous and primitive form of squirrel. It is dangerous even to humans, for though it is usually content to ignore them, it will attack if hungry or molested. A dire squirrel has a matted and tangled coat of fur. Its bushy tail seems ragged and unkempt. It often stuffs its cheeks with rocks to throw. A dire squirrel is usually about 3’ long with another 3’ of puffy tail. A dire squirrel usually weighs around 60 lbs. [B] [SIZE=3]Combat[/SIZE][/B] When aggravated, dire squirrels prefer to climb high in a tree and pelt enemies with rocks (range increment 20’). If cornered or unable to flee a dire squirrel will defend itself with its bite. [B] Cheek-Pouches (Ex):[/B] A dire squirrel can stuff each of its cheeks with up to one cubic foot of material. [B]Skills:[/B] A dire squirrel gets a +8 bonus to Climb checks and can take ten on Climb checks even if rushed or threatened. It uses its Dexterity bonus rather than its Strength bonus on Climb checks. [B]SIDEBAR:[/B] [I]Adventure Ideas:[/I] While the pcs are sleeping in an ancient forest a dire squirrel steals a very valuable and delicate object from them, stuffing it in its cheek-pouches, and it must be retrieved delicately or it will break. A nuisance of dire squirrels guards the entrance to an enclave of primitive elves who have the only antidote to a deadly poison. A gnome druid prefers the company of squirrels of all types and sizes. [B][SIZE=4]MEGALOSQUIRREL[/SIZE][/B] Gargantuan Animal Hit Dice: 24d8+219 (327 hp) Initiative: +6 Speed: 40’, climb 30’ Armor Class: 24 (-4 size, +2 dex, +16 natural), touch 8, flat-footed 22 Base Attack/Grapple: +18/+45 Attack: Bite +26 (3d6+11) or rock +16 (2d8+11) Full Attack: Bite +26 melee (3d6+11) and 2 claws +20 melee (2d4+5); or rock +16/11/6 ranged (2d8+11); or rock +14/14/9/4 ranged (2d8+11) Space/Reach: 20’/15’ Special Attacks: Improved grab, cheek-stuff Special Qualities: Cheek pouches, low-light vision, scent Saves: Fort +14 base, +9 con, Ref +14 base, +2 dex, Will +8 base, +2 wis, +2 iron will Abilities: Str 32, Dex 14, Con 28, Int 2, Wis 15, Cha 11 Skills: Climb +19, Jump +13, Listen +12, Spot +12, Tumble +15, Feats: Acrobatic, Alertness, Far Shot, Improved Initiative, Iron Will, Point Blank Shot, Rapid Shot, Toughness, Weapon Focus (bite) Environment: Any forest Organization: Solitary or disaster (2-4) Challenge Rating: 15 Treasure: 50% coins, 50% goods, 50% items Alignment: Always neutral Advancement: 25-.35 HD (gargantuan); 36-48 HD (colossal) Level Adjustment: - [I]Before you is the largest squirrel you’ve ever seen. Its body must be forty feet long and its bushy tail spreads out behind it like a small forest. It chitters loudly, puffing its gigantic cheeks out.[/I] A megalosquirrel is a rare creature. They are usually only found in areas full of megafauna overrun with huge predators. Megalosquirrels feed on just about everything, from man-sized morsels of meat to delicate treetops. They tend to stuff interesting things in their cheeks, and this is where any treasure it might have will typically be. Megalosquirrels love to play with shiny objects. [B][SIZE=3]Combat[/SIZE][/B] A megalosquirrel will usually try to stuff anything interesting or dangerous into its cheeks, hopefully neutralizing it for later examination. If battle opens at a distance, the megalosquirrel will happily pelt its enemies with rocks. [B]Improved Grab (Ex):[/B] When the megalosquirrel hits an enemy two or more sizes smaller than itself with its bite attack, the megalosquirrel may make a grapple check without provoking an attack of opportunity or making a touch attack. If the megalosquirrel gets a hold, it may immediately make another opposed grapple check to try to stuff the victim in its cheeks. [B]Cheek-Stuff (Ex):[/B] A creature stuffed in the megalosquirrel’s cheek is considered grappled, but the megalosquirrel is not. The victim may attempt an opposed grapple check to get free on its turn each round; she’s stuffed in pretty tightly, and usually being squished against a significant mass of debris. Therefore attacking the megalosquirrel’s cheek is only possible with a natural bite attack or a light weapon already in hand. A successful opposed grapple check will allow a trapped creature to draw a light weapon as a full-round action. A creature within the megalosquirrel’s cheek suffers 1d6+5 points of nonlethal damage each round and must hold its breath or start to suffocate in 1d4 rounds. If the victim is rendered unconscious he begins suffering 1d6+5 points of lethal damage each round instead. [B]Cheek Pouches (Ex):[/B] A megalosquirrel has two cheek pouches, and each can hold one large, two medium, four small or sixteen tiny or smaller creatures or an equivalent volume of nonliving matter (about 3500 cubic feet). [B] Skills:[/B] A megalosquirrel has a +8 racial bonus to Climb checks and can take 10 on Climb checks even while distracted or threatened. [/QUOTE]
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