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Giant Squirrel
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<blockquote data-quote="Sylrae" data-source="post: 3930846" data-attributes="member: 48520"><p>Double Post, but:</p><p></p><p>Weresquirrel</p><p></p><p>Weresquirrels in animal or hybrid from gain +4 racial bonus to Climb, Hide, and Move Silently checks.</p><p>COMBAT:</p><p>Attach (Ex): If a weresquirrel hits with a bite attack, it uses its powerful jaws to latch onto the opponent’s body and automatically deals bite damage each round it remains attached. An attached weresquirrel loses its Dexterity bonus to Armor Class and has an AC of 15.</p><p>An attached weresquirrel can be struck with a weapon or grappled itself. To remove an attached giant squirrel through grappling, the opponent must achieve a pin against the creature.</p><p>This ability applies in Hybrid form as well</p><p>Alternate Form (Su): In addition to their humanoid form Weresquirrels can assume the form of a squirrel and that of a hybrid between the two. While in Squirrel or Hybrid form the Base character gains the following ability score modifiers: Str -8, Dex +6,Con +2.</p><p>Damage Reduction (Ex): A Weresquirrel in animal or hybrid form gains damage reduction 5/silver if afflicted, and 10/silver if natural.</p><p>Lycanthropic Empathy (Ex): any form, a weresquirrel can communicate and empathize with normal or dire squirrels. This gives them a +4 racial bonus on checks when influencing the animal’s attitude and allows the communication of simple concepts and (if the animal is friendly) commands, sich as “friend”, “foe”, “flee”, and “attack”.</p><p>Low Light Vision: A weresquirrel has low light vision in any form</p><p>Scent: A weresquirrel has the scent ability in any form.</p><p>Base Save Bonuses: Add +2 Fortitude, +2 Reflex,</p><p>Abilities: +2 to Wisdom. </p><p>Curse of Lycanthropy (Su): A humanoid or giant hit by a weresquirrel’s bite attack in animal or hybrid form must succeed a DC 15 Fortitude save or contract Lycanthropy. If the victim is not within 1 size category of the lycanthrope, they cannot contract lycanthropy from that lycanthrope.</p><p>See the Monster Manual 3.5 for more information on the Lycanthrope template.</p><p>+2 Natural Armor in all forms</p><p>Level Adjust: A weresquirrel has a Level Adjustment of +2 if a natural lycanthrope, or +1 otherwise.</p><p>*Note: A Weresquirrel's Hit dice are small enough that they do not add additional levels /Hit Dice (or hit points) to the player character.</p><p></p><p>What do you think of that <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p></blockquote><p></p>
[QUOTE="Sylrae, post: 3930846, member: 48520"] Double Post, but: Weresquirrel Weresquirrels in animal or hybrid from gain +4 racial bonus to Climb, Hide, and Move Silently checks. COMBAT: Attach (Ex): If a weresquirrel hits with a bite attack, it uses its powerful jaws to latch onto the opponent’s body and automatically deals bite damage each round it remains attached. An attached weresquirrel loses its Dexterity bonus to Armor Class and has an AC of 15. An attached weresquirrel can be struck with a weapon or grappled itself. To remove an attached giant squirrel through grappling, the opponent must achieve a pin against the creature. This ability applies in Hybrid form as well Alternate Form (Su): In addition to their humanoid form Weresquirrels can assume the form of a squirrel and that of a hybrid between the two. While in Squirrel or Hybrid form the Base character gains the following ability score modifiers: Str -8, Dex +6,Con +2. Damage Reduction (Ex): A Weresquirrel in animal or hybrid form gains damage reduction 5/silver if afflicted, and 10/silver if natural. Lycanthropic Empathy (Ex): any form, a weresquirrel can communicate and empathize with normal or dire squirrels. This gives them a +4 racial bonus on checks when influencing the animal’s attitude and allows the communication of simple concepts and (if the animal is friendly) commands, sich as “friend”, “foe”, “flee”, and “attack”. Low Light Vision: A weresquirrel has low light vision in any form Scent: A weresquirrel has the scent ability in any form. Base Save Bonuses: Add +2 Fortitude, +2 Reflex, Abilities: +2 to Wisdom. Curse of Lycanthropy (Su): A humanoid or giant hit by a weresquirrel’s bite attack in animal or hybrid form must succeed a DC 15 Fortitude save or contract Lycanthropy. If the victim is not within 1 size category of the lycanthrope, they cannot contract lycanthropy from that lycanthrope. See the Monster Manual 3.5 for more information on the Lycanthrope template. +2 Natural Armor in all forms Level Adjust: A weresquirrel has a Level Adjustment of +2 if a natural lycanthrope, or +1 otherwise. *Note: A Weresquirrel's Hit dice are small enough that they do not add additional levels /Hit Dice (or hit points) to the player character. What do you think of that :P [/QUOTE]
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