Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Giant unstopable robot- HELP!!!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Talon5" data-source="post: 1729016" data-attributes="member: 14435"><p>Last weekend our group of our heros got their arses handed to them by a giant robot headed for Chicago. We still need to stop it.</p><p></p><p>Characters-</p><p>Corsair- Telekinesis</p><p>Dynamo- Electricity</p><p>Palisade- strong flying chick</p><p>Spinnerette- spider chick, martial artist</p><p></p><p>We are the only supers that we know of in the world besides a few villians.</p><p></p><p>Okay, villian group Fenris is raided by the FBI, a giant robot pops up out of their base and starts walking towards Chicago.</p><p></p><p>The robot was built during the cold war to act as missile defense (vs nukes). It was boxed up and stored away after the creator died and his benofactors thought it was nothing more then a pile of junk.</p><p></p><p>Fenris equipt it with missiles and such, but no fuel for its jets- so it can only use its jump jets and walk to get where its going.</p><p></p><p>We have very few Hero Points left (better then half of us are out of Hero Points), we have tried draining it's power, entangling it, straight up fights- its protection is better then a critical can get through in a single blow, we have rammed it at high speed, dumped water on it (short it out- nope, didn't work), tripped the hell out of it, EMP pulse blast (power stunt- we can't do again), it simplely gets back up, pops off a couple shots then continues on its path, like its completely unaware of us.</p><p></p><p>The US Army is there, but can't really get close enough to even hurt it with Apaches- its purpose is defense during war time.</p><p></p><p>My present plan is to- using cables wrap up its feet, tripping it. Spinnerette and Dynamo rush to its feet, open its fuel door and send a bolt of electricity into its gas tank- which is empty, but hopefully it will be able to do something.</p><p></p><p>Should that fail..... well I have no clue, we have done one point of damage to it thus far- Dynamo got a crit at PBR, and was pushing his powers. The robto rolled poorly on its dam save and well noticed him- but we got his unconscious form out of there before Mr Roboto stepped on him. </p><p></p><p>A few thoughts would be cool- we could use the help. Thanks.</p></blockquote><p></p>
[QUOTE="Talon5, post: 1729016, member: 14435"] Last weekend our group of our heros got their arses handed to them by a giant robot headed for Chicago. We still need to stop it. Characters- Corsair- Telekinesis Dynamo- Electricity Palisade- strong flying chick Spinnerette- spider chick, martial artist We are the only supers that we know of in the world besides a few villians. Okay, villian group Fenris is raided by the FBI, a giant robot pops up out of their base and starts walking towards Chicago. The robot was built during the cold war to act as missile defense (vs nukes). It was boxed up and stored away after the creator died and his benofactors thought it was nothing more then a pile of junk. Fenris equipt it with missiles and such, but no fuel for its jets- so it can only use its jump jets and walk to get where its going. We have very few Hero Points left (better then half of us are out of Hero Points), we have tried draining it's power, entangling it, straight up fights- its protection is better then a critical can get through in a single blow, we have rammed it at high speed, dumped water on it (short it out- nope, didn't work), tripped the hell out of it, EMP pulse blast (power stunt- we can't do again), it simplely gets back up, pops off a couple shots then continues on its path, like its completely unaware of us. The US Army is there, but can't really get close enough to even hurt it with Apaches- its purpose is defense during war time. My present plan is to- using cables wrap up its feet, tripping it. Spinnerette and Dynamo rush to its feet, open its fuel door and send a bolt of electricity into its gas tank- which is empty, but hopefully it will be able to do something. Should that fail..... well I have no clue, we have done one point of damage to it thus far- Dynamo got a crit at PBR, and was pushing his powers. The robto rolled poorly on its dam save and well noticed him- but we got his unconscious form out of there before Mr Roboto stepped on him. A few thoughts would be cool- we could use the help. Thanks. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Giant unstopable robot- HELP!!!
Top