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Giant unstopable robot- HELP!!!
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<blockquote data-quote="Talon5" data-source="post: 1747248" data-attributes="member: 14435"><p>Actually it has no fuel and can't fly (if it could we (Spinerette and Corsair would be watching the robots flight on CNN, while Palasade and Dynamo battled it somewhere- they fly faster then Corsaid and Spin can't fly). Its been using "jump jets" to "leap" a couple hundred feet at a time.</p><p></p><p></p><p></p><p>Presently the idea is-</p><p>Dig a big hole, leave the pavement intac, drop a big wrecking yard magnet into the hole and run power to it (if we can then pin the magnet to the ground- if not then it works for plan B to have a giant magnet stuck to it).</p><p></p><p>Place the pavement back over the hole (camoflauge the hole).</p><p></p><p>Place some steel cable in front of the hole, if it walks through the cables then use the cables and TK to trip Mr Roboto, bam- he falls into the hole, magnet on sticking a whole bunch of weight to his chest (maybe we should line the bottom of the hole with I Beams?). The cables being metal would tend to stick to him like a static cling sock to a polyester shirt.</p><p></p><p>Palisade jumps on his back and pushes down- pinning him. She could use a bus to aid her in this (the bus would be extra endcumbrance to the robot as it tried to stand as would the magnet). </p><p></p><p>Corsair would either help her or the other two as they moved in to open the port, and fire some serious electricity into the port.</p><p></p><p>Spin would be using her webbing to pin the port open so incase he escapes we can take pot shots at the port.</p><p></p><p>I am playing with the idea of placing all the dirt from the holes into big garbage bens, Palisade could use this weight to hold the Robot down.</p><p></p><p>Should we be able to hold him and not take him out then maybe we can weld some I Beams to his frame to keep his legs and arms from moving (problem with that idea is that Dynamo has no Hero Points left and I think that plan would require one).</p><p></p><p>As it goes right now- we're waiting 'til saturday to get this going (its our day to game), problem is that the GM might have to work, one Player's Mom is still recovering from her five days in the hospital and Spin's Player will not be joining us as she will be working. So it might yet be another week before we can do this- god I hope not.</p></blockquote><p></p>
[QUOTE="Talon5, post: 1747248, member: 14435"] Actually it has no fuel and can't fly (if it could we (Spinerette and Corsair would be watching the robots flight on CNN, while Palasade and Dynamo battled it somewhere- they fly faster then Corsaid and Spin can't fly). Its been using "jump jets" to "leap" a couple hundred feet at a time. Presently the idea is- Dig a big hole, leave the pavement intac, drop a big wrecking yard magnet into the hole and run power to it (if we can then pin the magnet to the ground- if not then it works for plan B to have a giant magnet stuck to it). Place the pavement back over the hole (camoflauge the hole). Place some steel cable in front of the hole, if it walks through the cables then use the cables and TK to trip Mr Roboto, bam- he falls into the hole, magnet on sticking a whole bunch of weight to his chest (maybe we should line the bottom of the hole with I Beams?). The cables being metal would tend to stick to him like a static cling sock to a polyester shirt. Palisade jumps on his back and pushes down- pinning him. She could use a bus to aid her in this (the bus would be extra endcumbrance to the robot as it tried to stand as would the magnet). Corsair would either help her or the other two as they moved in to open the port, and fire some serious electricity into the port. Spin would be using her webbing to pin the port open so incase he escapes we can take pot shots at the port. I am playing with the idea of placing all the dirt from the holes into big garbage bens, Palisade could use this weight to hold the Robot down. Should we be able to hold him and not take him out then maybe we can weld some I Beams to his frame to keep his legs and arms from moving (problem with that idea is that Dynamo has no Hero Points left and I think that plan would require one). As it goes right now- we're waiting 'til saturday to get this going (its our day to game), problem is that the GM might have to work, one Player's Mom is still recovering from her five days in the hospital and Spin's Player will not be joining us as she will be working. So it might yet be another week before we can do this- god I hope not. [/QUOTE]
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