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<blockquote data-quote="Hillsy7" data-source="post: 7168506" data-attributes="member: 6689191"><p>I came up with this as a trade-off for wielding a Two-handed weapon one-handed....You could apply it to giant weapons in 2-hands in the same way, perhaps??</p><p></p><p>1) You cannot take reactions: Wielding the weapon effectively takes too much effort and cencentration</p><p>2) You cannot benefit from any Fighting Style benefits (2-weapon fighting, duelling, GWF)</p><p>3) You cannot wield a 2nd weapon.</p><p></p><p>Obviously as this would be a 2-hander, Number 3 wouldn't count. I'd maybe throttle back the damage a bit 2d12+STR isn't totally insane depending how far into the game you are, especially if it's at the cost of a fighting style. A lot I guess would depend on how important AOs are (enemies can just run past a guy with the giant weapon and eat the casters).</p><p></p><p>Conversely you could mimic the Loading property - or perhaps treat it similar to "Bad News" in Critical Role (i.e. 1 attack to set the weapon, 1 to attack - so a fighter with 3 attacks could attack-set-attack, then next turn Set-Attack-Set).</p><p></p><p>Perhaps require a successful STR check to attack (even a 20% fail rate is going to get annoying)</p><p></p><p>Just some ideas to get your juices flowing....</p></blockquote><p></p>
[QUOTE="Hillsy7, post: 7168506, member: 6689191"] I came up with this as a trade-off for wielding a Two-handed weapon one-handed....You could apply it to giant weapons in 2-hands in the same way, perhaps?? 1) You cannot take reactions: Wielding the weapon effectively takes too much effort and cencentration 2) You cannot benefit from any Fighting Style benefits (2-weapon fighting, duelling, GWF) 3) You cannot wield a 2nd weapon. Obviously as this would be a 2-hander, Number 3 wouldn't count. I'd maybe throttle back the damage a bit 2d12+STR isn't totally insane depending how far into the game you are, especially if it's at the cost of a fighting style. A lot I guess would depend on how important AOs are (enemies can just run past a guy with the giant weapon and eat the casters). Conversely you could mimic the Loading property - or perhaps treat it similar to "Bad News" in Critical Role (i.e. 1 attack to set the weapon, 1 to attack - so a fighter with 3 attacks could attack-set-attack, then next turn Set-Attack-Set). Perhaps require a successful STR check to attack (even a 20% fail rate is going to get annoying) Just some ideas to get your juices flowing.... [/QUOTE]
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